Light spot

From Valve Developer Community
Revision as of 21:02, 3 August 2005 by Spektre1 (talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Template:Wrongtitle

Entity Description

An invisible light source. Can be turned on and off through inputs.


Keyvalues

  • _light
<color255 + integer> The color and brightness of the light. RGB colors need to be between 0 and 255. Brightness can be higher.
  • _inner_cone
<integer> This is the inner focus of the light, or the edge of the brightest part of the light. It will fade from here out to the
  • _cone
<integer>
  • style
<choices> A preset pattern of diverse flicker effects.
Literal Value Description
0 Normal
1 Flicker A
2 Slow, strong pulse
3 Candle A
4 Fast strobe
5 Gentle pulse
6 Flicker B
7 Candle B
8 Candle C
9 Slow strobe
10 Fluorescent flicker
11 Slow pulse, noblack
  • pattern
<string> A string of characters defining a custom pattern, a being most dark and z being most bright.
  • _constant_attn
<float> Brightens or dims the intensity of the light near its entity. A high constant will dim the light.
  • _linear_attn
<float> Brightens or dims the intensity of the light emitted. A high linear will dim the light.
  • _quadratic_attn
<float> Increase to make a light bright but not travel far.
  • _distance
<integer> Stops the light emitted from reaching beyond this distance. Useful in cutting down compiling time by not making lights extend infinitely.

Flags

  • 1 : Initially Off

Inputs

  • TurnOn
Turns the light on.
  • TurnOff
Turns the light off.
  • Toggle
Toggles the light on or off.
  • SetPattern
Sets the light's custom appearance to the input's parameters.
  • FadeToPattern
Fades from the light's old pattern to the new one.

Outputs

See Also