From Valve Developer Community
Revision as of 10:14, 7 July 2015 by MissingNoGuy55
light_glspot is an entity in GoldSrc games. When coupled with a custom texture, it is used to design brush-based light shafts.
- Name - If a name is given to this entity, it can be activated by another trigger. If you activate the func_breakable, it will break.
- Global entity name
- If this entity is used between multiple levels, all entitys with this global entity name will have the same stats and properties.
- Render Mode
- 0 : Normal
- 1 : Color
- 2 : Texture¨
- 3 : Glow
- 4 : Solid
- 5 : Additive
- FX Amount (0 - 255)
- The FX amount is used by the selected Render Mode.
- FX Color (R G B)
- The FX color is used by the selected Render Mode.
- Minimum light level