Difference between revisions of "Light glspot"

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(what was that bollocks about brush based light shafts? this entity is obsolete and a dupe of light_spot. not even present in goldsrc)
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'''light_glspot''' is an entity in GoldSrc games. When coupled with a custom texture, it is used to design brush-based light shafts.
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{{DISPLAYTITLE:light_glspot}}
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{{obsolete}}
  
==Keyvalues==
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{{hl2 point|light_glspot}}
  
{{KV|Name|target_source|Name - If a name is given to this entity, it can be activated by another trigger. If you activate the func_breakable, it will break.}}
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Leftover from Half-Life 2's early development. Functionally identical to [[light_spot]].
  
{{KV|Global entity name|target_source|If this entity is used between multiple levels, all entitys with this global entity name will have the same stats and properties.}}
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{{Note|This entity is obsolete and not supported by VRAD! Use [[light_spot]] instead.}}
  
{{KV|Render Mode|choices}}
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[[Category:Obsolete Entities]]
:* 0 : Normal
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[[Category:Half-Life 2 Entities]]
:* 1 : Color
 
:* 2 : Texture¨
 
:* 3 : Glow
 
:* 4 : Solid
 
:* 5 : Additive
 
 
 
{{KV|FX Amount (0 - 255)|integer|The FX amount is used by the selected Render Mode.}}
 
 
 
{{KV|FX Color (R G B)|color255|The FX color is used by the selected Render Mode.}}
 
 
 
{{KV|Minimum light level||}}
 
 
 
[[Category:Half-Life]]
 

Revision as of 12:34, 27 November 2017



<Half-Life 2> light_glspot is a point entity available in the Half-Life 2 series.

Leftover from Half-Life 2's early development. Functionally identical to light_spot.

Note:This entity is obsolete and not supported by VRAD! Use light_spot instead.