light_directional

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<Left 4 Dead> light_directional is a point entity available in Left 4 Dead.

<Left 4 Dead 2> light_directional is a point entity available in Left 4 Dead 2.

Entity description

A directional light with no falloff. Similar to sunlight in light_environment.

Keyvalues

Angles:

Pitch Yaw Roll (Y Z X) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
  • Pitch:

Pitch <integer>
The downward pitch of the light from the sun. 0 is horizontal, -90 is straight down.
  • Brightness:

Brightness <color255 + int>
The RGB color and brightness of the light. Colors must be between 0 and 255; brightness can be anything.
BrightnessHDR <color255 + int>
Brightness override used in HDR mode. Default is -1 -1 -1 1, which means no change. Warning: The fourth digit must be positive. Otherwise all light will be sucked out of your map!
BrightnessScaleHDR <float>
A simple intensity multiplier used when compiling HDR lighting.
  • SunSpreadAngle:

SpreadAngle <float>
The angular extent of the light for casting soft shadows. Higher numbers are more diffuse. 5 is a good starting value.

Inputs

There are no inputs.

Outputs

There are no outputs.

See also

External links