Light

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Template:Light

Entity Description

An invisible light source. Can be turned on and off through inputs. The light entity is very basic but yet essential to almost every map.

Entity Values

Keys

  • Name targetname <target_source>
The name of this entity. Allows other entities in the map to trigger this one.
  • Brightnes red green blue brightness
The color and brightness of the light. RGB colors need to be between 0 and 255. Brightness can be higher.
  • Appearance <choose a style>
A preset pattern of diverse flicker effects.
  • Custom Appearance Example: azazazaz
A string of characters defining a custom pattern, a being most dark and z being most bright. Above example would be a stobe light.
  • Constant
Brightens or dims the intensity of the light near its entity. A high constant will dim the light.
  • Linear
Similar to Constant but affects all distances.
  • Quadratic
Increase to make a light bright but not travel far.
  • Maximum distance
Stops the light emitted from reaching beyond this distance. Useful in cutting down compiling time by not making lights extend infinitely.

Flags

  • Initially Dark
Causes the light to be off when the map starts.

Inputs

  • TurnOn
Turns the light on.
  • TurnOff
Turns the light off.
  • Toggle
Toggles the light on or off.
  • SetPattern
Sets the light's custom appearance to the input's parameters.
  • FadeToPattern
Fades from the light's old pattern to the new one.

See Also