Difference between revisions of "Left 4 Dead 2 Level Creation:pl"

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(Zaczynanie)
(Design Theory)
 
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* [[L4D Mapping Notes:pl | Notatki dla L4D mapping]]
 
* [[L4D Mapping Notes:pl | Notatki dla L4D mapping]]
  
== Design Theory ==
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== Teoria Designu ==
* [[Left 4 Dictionary|The Left 4 Dictionary]]
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* [[Left 4 Dictionary:pl|Słownik Left 4 Dead]]
* [[Left 4 Dead Design Theory]]
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* [[Left 4 Dead Design Theory:pl | Teoria Designu Left 4 Dead]]
  
 
== Tutorials and Constructing Elements ==
 
== Tutorials and Constructing Elements ==

Latest revision as of 20:21, 28 July 2017

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<Left 4 Dead 2> Ta strona zawiera artykuły nawiązujące do dla Left 4 Dead 2.

Dla artykułówLeft 4 Dead, zobacz Left 4 Dead Level Creation:pl.

Zaczynanie

Teoria Designu

Tutorials and Constructing Elements

Standard Finale | Gauntlet Finale | Scavenge Finale | Custom Finale | Sacrifice Finale
Post Processing (Film Grain, Vignette, Local Contrast) | Color Correction
Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Scripts | Onslaughts | Official vscripts | Script Classes and Functions

Gamemodes

Custom Assets

Breakable Props | Cinematic Physics | Weapons | Melee Weapons | Intro/Outro Camera | Procedurally Deforming Foliage
Soundscripts | Soundscapes

Shipping

addonimage.jpg | Campaign Poster | Map Thumbnail Previews | Outtro Background
Official Map Mission Files | Example Mission Files (Deadline 1 & 2)

Reference Information

VBSP | VVIS | VRAD

Navigation Meshes

General

Left 4 Dead Series

Other Resources

Sites