Difference between revisions of "Left 4 Dead 2 Level Creation"

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* [[L4D2_Level_Design/Instructor_Hints|Instructor Hints]]
 
* [[L4D2_Level_Design/Instructor_Hints|Instructor Hints]]
 
* [[L4D2_Level_Design/Boss_Prohibition|Tank & Witch Prohibition]]
 
* [[L4D2_Level_Design/Boss_Prohibition|Tank & Witch Prohibition]]
* Hard Rain Storm
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* [[L4D2_Level_Design/Hard_Rain|Hard Rain Storm]]
 
* [[L4D2 Level Design/Foot Lockers|Foot Lockers]]
 
* [[L4D2 Level Design/Foot Lockers|Foot Lockers]]
 
* [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]'''
 
* [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]'''

Revision as of 23:27, 11 October 2010

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<Left 4 Dead 2> This page contains articles relating specifically to Level Design for Left 4 Dead 2.

For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.

Getting Started

Design Theory

Tutorials and Constructing Elements

Standard Finale | Gauntlet Finale | Scavenge Finale | Custom Finale
Post Processing (Film Grain, Vignette, Local Contrast) | Color Correction
Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Options | Onslaughts | Official vscripts

Gamemodes

Custom Assets

Shipping

addonimage.jpg | Campaign Poster | Map Thumbnail Previews | Outtro Background

Reference Information

VBSP | VVIS | VRAD

Navigation Meshes

General

Left 4 Dead Series

Other