Difference between revisions of "Left 4 Dead 2 Level Creation"

From Valve Developer Community
Jump to: navigation, search
(Tutorials and Constructing Elements: added new "Witch bride" link. Page is to be added soon.)
(Tutorials and Constructing Elements: set link for L4D1 players and Soundscripts)
Line 54: Line 54:
 
* [[L4D2 Level Design/Foot Lockers|Foot Lockers]]
 
* [[L4D2 Level Design/Foot Lockers|Foot Lockers]]
 
* [[L4D2_Level_Design/Choreographed Scenes|Choreographed Scenes]]
 
* [[L4D2_Level_Design/Choreographed Scenes|Choreographed Scenes]]
* [[info_l4d1_survivor_spawn|L4D1 Survivor Bots]] | L4D1 Survivor Players
+
* [[info_l4d1_survivor_spawn|L4D1 Survivor Bots]] | [[L4D2_Mission_Files#Base_Mission_File|L4D1 Survivor Players]] (survivor_set - Missionfile)
 
* [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]'''
 
* [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]'''
 
: Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | [[L4D2_Director_Scripts|Director  Scripts]] | Onslaughts | [[L4D2_Vscripts#Decrypting NUC files|Official vscripts]] | [[List_of_L4D2_Script_Functions| Script Classes and Functions]]
 
: Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | [[L4D2_Director_Scripts|Director  Scripts]] | Onslaughts | [[L4D2_Vscripts#Decrypting NUC files|Official vscripts]] | [[List_of_L4D2_Script_Functions| Script Classes and Functions]]
Line 71: Line 71:
 
:[[Creating_custom_gibs|Breakable Props]] | [[Cinematic Physics]] | [[Deadline_AddonInfo_File|Weapons (Via addoninfo)]] | [[L4D2_Custom_Melee_Weapons|Melee Weapons]] | [[Point_viewcontrol_survivor|Intro/Outro Camera]]
 
:[[Creating_custom_gibs|Breakable Props]] | [[Cinematic Physics]] | [[Deadline_AddonInfo_File|Weapons (Via addoninfo)]] | [[L4D2_Custom_Melee_Weapons|Melee Weapons]] | [[Point_viewcontrol_survivor|Intro/Outro Camera]]
 
* [[L4D2 Custom Sound and Music Tutorial|Custom Sound and Music]]
 
* [[L4D2 Custom Sound and Music Tutorial|Custom Sound and Music]]
:[[L4D2 Soundscripts|Soundscripts]] | [[Soundscapes]]
+
:[[Soundscripts]] | [[Soundscapes]]
 
* [[L4D2 Custom Particle Effects Tutorial|Custom Particle Effects]] | [[Particle_System|Editing Particle Effects]]
 
* [[L4D2 Custom Particle Effects Tutorial|Custom Particle Effects]] | [[Particle_System|Editing Particle Effects]]
 
* [[Detail_prop|Detail Props]]
 
* [[Detail_prop|Detail Props]]

Revision as of 08:29, 20 April 2021

Deutsch Français Polski Português-Brasileiro Русский 简体中文 简体中文

<Left 4 Dead 2> This page contains articles relating to Level Design for Left 4 Dead 2.

For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.

Getting Started

Design Theory

Tutorials and Constructing Elements

Standard Finale | Gauntlet Finale | Scavenge Finale | Custom Finale | Sacrifice Finale
Post Processing (Film Grain, Vignette, Local Contrast) | Color Correction
Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Scripts | Onslaughts | Official vscripts | Script Classes and Functions

Gamemodes

Custom Assets

Breakable Props | Cinematic Physics | Weapons (Via addoninfo) | Melee Weapons | Intro/Outro Camera
Soundscripts | Soundscapes

Shipping

addonimage.jpg | Campaign Poster | Map Thumbnail Previews | Outtro Background
Official Map Mission Files | Example Mission Files (Deadline 1 & 2)

Reference Information

VBSP | VVIS | VRAD

Navigation Meshes

General

Left 4 Dead Series

Other Resources

Sites