Difference between revisions of "Jailbreak"

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==Overview==
 
==Overview==
[[Image:Jb_arroyowiki.jpg|thumb|400px|Jailbreak: In-Game in Arroyo]]
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[[Image:Jb_metrowiki.jpg|thumb|400px|Jailbreak: In-Game in Arroyo]]
[[Image:Jb_deepcore1.jpg|thumb|400px|Jailbreak: New 0.4 Map, DeepCore]]
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[[Image:Jb_plaguewiki.jpg|thumb|400px|Jailbreak: New 0.4 Map, DeepCore]]
[[Image:Jb_ingame4.jpg|thumb|400px|Jailbreak: In-Game in Woodneck]]
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[[Image:Jb_arroyowiki.jpg|thumb|400px|Jailbreak: In-Game in Woodneck]]
  
 
Jailbreak is a modification for Half-Life 2, it's simple: Two teams, two jails. When you kill a member of the opposite team, they respawn locked up inside your jail. When a member of your team is killed, they respawn inside the enemy jail.  
 
Jailbreak is a modification for Half-Life 2, it's simple: Two teams, two jails. When you kill a member of the opposite team, they respawn locked up inside your jail. When a member of your team is killed, they respawn inside the enemy jail.  

Revision as of 14:49, 18 April 2008

Template:BetaModSmall

Overview

Jailbreak: In-Game in Arroyo
Jailbreak: New 0.4 Map, DeepCore
Jailbreak: In-Game in Woodneck

Jailbreak is a modification for Half-Life 2, it's simple: Two teams, two jails. When you kill a member of the opposite team, they respawn locked up inside your jail. When a member of your team is killed, they respawn inside the enemy jail.

Your objective is to imprison every member of the enemy team. The twist is, you can break out members of your own team, by fighting your way to the enemy jail and opening the doors! The game goes back and forth until one team is entirely locked up, the losers executed (in a variety of customised ways), then the next round begins!

Features

  • New Perks system: Create a custom class
  • New Point scoring system
  • 17 new weapons
  • 4 new maps (Total of 8)
  • Close to a Total Conversion
  • Complete HUD redesign
  • Mini-Map Overview
  • End of Match Awards System
  • Custom Executions & Escape Routes
  • Quick Radio menu (now with voices and macros)
  • Team dependent Trip-mines
  • HUD based team member locations and goals
  • Weapon dropping
  • Automated placeable turrets
  • Integrated team-work encouragement
  • Over 500 custom textures
  • Over 100 custom models
  • All new custom sounds

Media

Media Page: Trailer & In-Game Screenshots

Team

Richard "Dogmeat" Slaughter: Coding and Development

Andrew Wills: Maps, Textures, Modeling and Graphics

Rob "IZaNaGI" Molde: Maps, Textures, Modeling and Skins

Axel "Azelito" Dahlstedt

History of JB: Source

Jailbreak begin development in February of 2007, with Dogmeat coding, and Wills mapping, and the first release was made available to the public a mere three weeks later, with all the key features implemented and two new maps. Four months on, two more versions have been released, with many more features, alongside two more maps, and a new team member IZaNaGI has recently joined up.

External Links

Download Jailbreak 0.3.1

Official Website

ModDB