Item item crate

From Valve Developer Community
Revision as of 00:11, 18 August 2005 by Ts2do (talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Template:Wrongtitle

Entity Description

Creates the specified item when broken

Keyvalues

<integer> Deprecated
  • ItemClass
<pointentityclass> Class name of the entity to spawn when the crate is broken. Suggested point entity: item_dynamic_resupply
  • ItemCount
<integer> Number of items to emit upon breakage

Flags

Inputs

Breaks the breakable.
  • SetHealth <integer>
Sets a new value for health. If the breakable's health reaches zero it will break. Use Break input instead of 0.
  • AddHealth <integer>
Adds health to the breakable. If the breakable's health reaches zero it will break.
  • RemoveHealth <integer>
Removes health from the breakable. If the breakable's health reaches zero it will break.

Outputs

Fires when broken.
  • OnHealthChanged <float>
Fires when the health of this breakable changes, passing the new value of health as a percentage of max health, from [0..1].