Difference between revisions of "Item healthkit full"

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m (Just one template is needed here too.)
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[[Image:Item healthkit full tf.JPG|thumb|right|200px|A Full Healthkit.]]{{clr}}
 
[[Image:Item healthkit full tf.JPG|thumb|right|200px|A Full Healthkit.]]{{clr}}
  
==Entity Description==
+
==Entity description==
 
Health kit entity - full healing.
 
Health kit entity - full healing.
  
 
==Keyvalues==
 
==Keyvalues==
* '''Model''' (powerup_model)
+
{{KV Targetname}}
:Changes the in-game model to something other than the default model. Not shown in Hammer.
+
{{KV Angles}}
:* Default (models/items/medkit_large.mdl)
+
{{KV TFTeam}}
:* Halloween Soup Cauldron (models/props_halloween/halloween_medkit_large.mdl)
+
{{KV EnableDisable}}
:{{note|Others can be used by disabling Smart Edit, such as:}}
+
{{KV|Model|choices|Changes the in-game model to something other than the default model. Not shown in Hammer.}}
:* Birthday Cake (models/items/medkit_large_bday.mdl) {{Not in FGD}}
+
:{| class=standard-table
:* Sandvich on a plate (models/items/plate.mdl) {{Not in FGD}}
+
!| Value || Description
:* Buffalo Steak Sandvich on a plate (models/items/plate_steak.mdl) {{Not in FGD}}
+
|-
* {{KV Targetname}}
+
| Default || models/items/medkit_large.mdl
* {{KV Angles}}
+
|-
* {{KV TFTeam}}
+
| Halloween Soup Cauldron || models/props_halloween/halloween_medkit_large.mdl
* {{KV EnableDisable}}
+
|-
 +
| Birthday Cake || models/items/medkit_large_bday.mdl {{Not in FGD}}
 +
|-
 +
| Sandvich on a plate || models/items/plate.mdl {{Not in FGD}}
 +
|-
 +
| Buffalo Steak Sandvich on a plate || models/items/plate_steak.mdl {{Not in FGD}}
 +
|-
 +
|}
  
 
==Inputs==
 
==Inputs==
* {{I Targetname}}
+
{{I Targetname}}
* {{I EnableDisable}}
+
{{I EnableDisable}}
 
* '''Toggle'''
 
* '''Toggle'''
 
: Toggles the enabled/disabled status of the entity.
 
: Toggles the enabled/disabled status of the entity.
  
 
==Outputs==
 
==Outputs==
* {{O Targetname}}
+
{{O Targetname}}
 
* '''OnPlayerTouch'''
 
* '''OnPlayerTouch'''
 
: Sent when the entity is picked up by a player.
 
: Sent when the entity is picked up by a player.
  
 
[[Category:Team Fortress 2 Entities]]
 
[[Category:Team Fortress 2 Entities]]

Revision as of 18:56, 3 November 2013

<Team Fortress 2> item_healthkit_full is a point entity available in Team Fortress 2.

A Full Healthkit.

Entity description

Health kit entity - full healing.

Keyvalues

Targetname:

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Entity Scripts (vscripts) <scriptlist> (New with Left 4 Dead 2)
Space delimited list of VScript files (without file extension) that are executed after all entities have spawned. The scripts are all executed in the same script scope, later ones overwriting any identical variables and functions.
Script think function (thinkfunction) <string> (New with Left 4 Dead 2)
Name of a function in this entity's script which will be called automatically every 100 milliseconds (ten times a second) for the duration of the script. It can be used to create timers or to simulate autonomous behavior. The return value (if present) will set the time until the next call.
Note:Try to avoid expensive operations in this function, as it may cause performance problems.

Angles:

Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

TFTeam:

Team (TeamNum) <choices>
Team
  • 0: Any
  • 2: Red
  • 3: Blue

EnableDisable:

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (probably with the Enable input).
Model <choices>
Changes the in-game model to something other than the default model. Not shown in Hammer.
Value Description
Default models/items/medkit_large.mdl
Halloween Soup Cauldron models/props_halloween/halloween_medkit_large.mdl
Birthday Cake models/items/medkit_large_bday.mdl !FGD
Sandvich on a plate models/items/plate.mdl !FGD
Buffalo Steak Sandvich on a plate models/items/plate_steak.mdl !FGD

Inputs

Targetname:

Kill
Removes this entity and any entities parented to it from the world.
KillHierarchy
Functions the same as Kill, although this entity and any entities parented to it are killed on the same frame, being marginally faster than Kill.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.
Use  !FGD
Same as a player invoking +use; may not do anything. Can also be invoked by creating an output that does not specify an input.
This input is not included in Valve's FGDs.
RunScriptFile <script> (New with Left 4 Dead 2)
Execute a VScript file from disk, without file extension. The script contents are merged with the script scope of the receiving entity.
RunScriptCode <string> (New with Left 4 Dead 2)
Execute a string of VScript source code in the scope of the entity receiving the input. String quotation may be needed when fired via console.
Bug: In <Left 4 Dead 2>, the code is executed in the script scope of the entity that fires the output, not the one receiving the input.
Warning: Never try to pass string parameters to a script function with this input. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor.
CallScriptFunction <string> (New with Left 4 Dead 2) !FGD
Execute a VScript function in the scope of the receiving entity.
SetLocalOrigin <coordinates> (New with Alien Swarm) !FGD
Send this entity to a spot in the map. If the entity is parented to something, it will be offset from the parent by this amount.
SetLocalAngles <angles> (New with Alien Swarm) !FGD
Set this entity's angles.

EnableDisable:

Enable
Disable
Enable/disable this entity from performing its task. It might also disappear from view.
  • Toggle
Toggles the enabled/disabled status of the entity.

Outputs

Targetname:

OnUser1 to OnUser4
These Outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see User Inputs and Outputs.
OnKilled  (Only in the Left 4 Dead series)
This Output fires when the entity is killed and removed from the game.
  • OnPlayerTouch
Sent when the entity is picked up by a player.