item_ammo_shotgun is a model entity available in
Black Mesa. It's a box of
Shotgun cartridge for the weapon_shotgun.
Note: Most objects that inherit class CBasePickup in Black Mesa have the following features:
- They're VPhysics objects (disabled in multiplayer mode).
- Respawn in multiplayer mode (item_weapon_ entities creating xen portal effects as well).
- No physics and collision in multiplayer.
- Model can be changed to your own via the parameter (which is not in the FGD by default, added in Enhanced Black Mesa FGD).
Bug:Doesn't collide with other CBasePickup and weapon_ entities (not in
).
Keyvalues
- Respawn Time (respawntime) <float>
- Time waited between respawns in multiplayer mode.
- Model (model) <model path> !FGD
- Model to use for this entity.
Note: Multiplayer mode will not override this value for models with animated sheen if the value isn't default.
Outputs
- OnPlayerDenied <void>
- Fires if the player has not picked it up when touched.
- OnPlayerPickup <void>
- Fires if the player picked it up.
Inputs
- AttachTo <void>
- Attaches this entity to !activator, the entity becomes impossible to pick up. It becomes invisible in first person mode, but only in Steam versions of the game only.
- Respawn <void>
- Respawn this entity in multiplayer. Fired by this entity after the amount of time from Respawn Time property.
- Disable <void>
- Make this item invisible and disable the ability to be picked up by players.
Important: Does not disable physics and collision.
- Enable <void>
- Make this item visible and enable the ability to be picked up by players.
- Fall <void>
- Deattaches this entity if was attached with AttachTo input, the entity will retain its position before applying this input and will remain stationary until something will hit it.
Flags
- Start Asleep : [1]
- Motion Disabled : [2]
- Hard Respawn : [4]
- Respawn this entity even if it's already spawned. The timer will cycle throughout entire round. Picking up does not restart the timer.
- Silent Pickup : [8]
- Pick up this entity with no sound and HUD animation.
Dedicated Console Variables
Black Mesa
| Cvar/Command |
Parameters or default value |
Descriptor |
Effect |
| sk_item_"ammo_shotgun""_pickup" |
8 |
Integer
|
The amount of ammo to give.
Bug:Can't be changed with the console due to quotation marks.
Workaround:Use the addon (see below) to make it possible to change all the sk_item_" console variables by using new.
|
Black Mesa (mod)
| Cvar/Command |
Parameters or default value |
Descriptor |
Effect |
| sk_item_ammo_shotgun_pickup |
8 |
Integer
|
The amount of ammo to give.
|
See also
External links