Is Blender 3D Good for Source/How to Start
Is Blender 3D practical for Source Mods?
As it stands, Blender 3D has support for a wide variety of smd files. [dvondrake's SMD exporter] is capable of exporting reference smd's, static meshes, bone animations and physics meshes. The biggest disadvantage at this moment is that smd import scripts are somewhat limited (scale and orientation are incorrect), so full editing of existing models is not easily done. For totally new props and viewmodels, it is very possible to create directly for source, without tools like 3dsmax or xsi mod tool.
For those in the Source editing community who want a full and complete 3D editing program that is both free and requires little HD space (Blender 3D is a 10MB program, and is comparable to XSI or even 3DS MAX, which are both well over 100MB), Blender 3D is a godsend. Blender 3D is looking like an excellent 3D model-authoring solution for Source projects.
Beginning with Blender 3D
The following are video tutorials from the Blender3D.org website that detail certain vital aspects of Blender that you need in order to get started. The video tutorials are highly illustrative and may prove to be more helpful to those users who are less than enthusiastic about text tutorials. While the video files are large in size, new users should strongly consider viewing them.
Blender Beginner Video Tutorials (blender.org). It is recommended that you watch the videos in the order they are presented.
When finished with the video tutorials, try taking a look at the Blender 3D: Noob to Pro wiki. It gradually steps through a few different projects that will provide some additional experience with the tools already learned from the video tutorials.
Beyond the beginning
For more advanced video tutorials: Greybeard's Blender Tutorials
Exporting blender models to source
Useful keys in Blender 3D
- S (scale)
- G (grab/move)
- R (rotate)
- A (select all)
- Ctrl-Leftclick (freehand select)
- B (border select)
- F (create face)
- Shift-F (connect selected vertices with faces; all vertices must be connected by edges in some way)
- K (knife tool)
- W (special actions menu)
- Ctrl-J (join selected objects)
- Shift-S (3D cursor options)
- Tab (toggle edit mode/object mode)
- Z (wireframe toggle)