Introduction to AI

From Valve Developer Community
Revision as of 16:42, 29 June 2005 by Tom Edwards (talk | contribs)

Jump to: navigation, search

Simply place an AI controlled entity into a map and it will have a good chunk of it's features in place without any other actions. Place some info_node entities too and you've got fully functional AI characters who will use your map to hide, flank, flush out and assault. On top of this basic framework comes scripted and semi-scripted behaviour to add extra punch. In many situations, that's all you have to do!

<more!>