Info node climb

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A climb-node for AI navigation. Only usable by NPCs that can climb.


Name targetname <target_source> The name that other entities refer to this entity by.

Pitch Yaw Roll (Y Z X) angles <angle> This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Node ID nodeid <integer>

Hint hinttype <choices>

Hint Activity hintactivity <string> Activity associated with this hint node. Various parts of the NPC AI play this activity at times. i.e. Actbusy nodes will play this activity when an NPC acts busy on the node.

Node FOV nodeFOV <choices> Imagine this node requires that an NPC be in the node's field of view in order to use this hint.

Start Hint Disabled StartHintDisabled <choices>

Hint Group Group <string> If specified, gives the hint a specific group name. Useful for hint nodes that need to be logically grouped together. NPCs may also refuse to use hint nodes that don't match their hint group.

Target node TargetNode <node_dest> The node ID of an associated target node, if any.

Ignore Facing IgnoreFacing <choices> Don't pay attention to the facing of the node. May not apply to a given hint type.

Minimum State MinimumState <choices> Require an NPC have a minimum state to use the hint.

Maximum State MaximumState <choices> Require an NPC have a maximum state to use the hint.


Kill Removes this entity from the world.

KillHierarchy Removes this entity and all its children from the world.

AddOutput <string> Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.

FireUser1 Causes this entity's OnUser1 output to be fired.

FireUser2 Causes this entity's OnUser2 output to be fired.

FireUser3 Causes this entity's OnUser3 output to be fired.

FireUser4 Causes this entity's OnUser4 output to be fired.

EnableHint Enable hint.

DisableHint Disable hint.


OnUser1 Fired in response to FireUser1 input.

OnUser2 Fired in response to FireUser2 input.

OnUser3 Fired in response to FireUser3 input.

OnUser4 Fired in response to FireUser4 input.