info_map_parameters
class hierarchy |
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CMapInfo defined in mapinfo.cpp
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This article is about the Counter-Strike series entity. For the Left 4 Dead series entity, see info_map_parameters/Left 4 Dead series.
info_map_parameters
is a point entity available in the following Source games or engine branches:
Counter-Strike: Source and Counter-Strike: Global Offensive.
This entity determines the C4 explosion radius and the teams that are allowed to buy.
Furthermore, it determines whether random info_deathmatch_spawn entities shall be generated across the map; whether they are used as spawn points in Deathmatch; and the bots' maximum vision distance.
Note:This is a preserved entity in .
- On a new round, its properties including its position will intentionally not reset. You can use logic_auto to emulate resetting it.
- Killing it removes it forever, as it is not respawned on a new round.
- It cannot be spawned with a point_template.
- Parenting this with non preserved entities may have undesirable effects.
Keyvalues
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
- Team that can buy
(buying)
<choices> - Defines which teams can buy weapons.
0
: Everyone,1
: CTs,2
: Ts,3
: Nobody.
Can be overridden withsv_buy_status_override
.
- C4 Explosion Radius
(bombradius)
<integer> - Overrides the default radius of the explosion when the C4 bomb explodes. Max range is 2048. Default is 500.
- Pet Population
(petpopulation)
<float> (only in ) - Determines the target population of pets (chicken).Note:Chickens won't spawn automatically unless the map has a Navigation Mesh.
- Use Normal Spawns in Deathmatch?
(usenormalspawnsfordm)
<choices> (only in ) - Set to
Yes
if the map should use only the spawn points info_player_terrorist and info_player_counterterrorist instead of info_deathmatch_spawns for Deathmatch.
- Disable Autogenerated DM Spawns?
(disableautogenerateddmspawns)
<choices> (only in ) - Set to
Yes
if you don't want the engine to generate info_deathmatch_spawns.
- Bot Max Vision Distance
(botmaxvisiondistance)
<float> (only in ) - Sets the maximum distance bots can see enemies. Default is -1, unlimited.
- Fade Player Visibility Far Z
(fadeplayervisibilityfarz)
<boolean> (only in ) - Fade player visibility beyond far z distance.
Inputs
FireWinCondition
<integer>- Ends the round after 5 seconds with the reason you specify. Tip:You can also use game_round_end.