Difference between revisions of "Info lighting"
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{{this is a|e1|name=info_lighting|sprite=1}} It can be used to change the [[lighting]] [[origin]] of a [[prop_static]] or a vehicle prop. Set the prop's '''lightingorigin''' keyvalue to point at this entity to make the prop light as if it was at the info_lighting's origin. Good for prop_static entities that are embedded in world geometry (like rocks/windows/etc). It also changes the [[cubemap]] origin, meaning the prop will show reflections from the closest cubemap to the info_lighting entity. For a [[prop_dynamic]], use [[info_target]].{{clr}} | {{this is a|e1|name=info_lighting|sprite=1}} It can be used to change the [[lighting]] [[origin]] of a [[prop_static]] or a vehicle prop. Set the prop's '''lightingorigin''' keyvalue to point at this entity to make the prop light as if it was at the info_lighting's origin. Good for prop_static entities that are embedded in world geometry (like rocks/windows/etc). It also changes the [[cubemap]] origin, meaning the prop will show reflections from the closest cubemap to the info_lighting entity. For a [[prop_dynamic]], use [[info_target]].{{clr}} | ||
+ | {{modernImportant|{{src07|since}} Using an info_lighting will disable per-vertex lighting where supported, and revert back to point-based vertex lighting.}} | ||
{{intent}} | {{intent}} | ||
== Keyvalues == | == Keyvalues == |
Latest revision as of 14:00, 19 March 2024
info_lighting
is a internal point entity available in all Source games. It can be used to change the lighting origin of a prop_static or a vehicle prop. Set the prop's lightingorigin keyvalue to point at this entity to make the prop light as if it was at the info_lighting's origin. Good for prop_static entities that are embedded in world geometry (like rocks/windows/etc). It also changes the cubemap origin, meaning the prop will show reflections from the closest cubemap to the info_lighting entity. For a prop_dynamic, use info_target.
Keyvalues
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
External links
.VMF that has a prop_static using 2 lights (on/off green/red using triggers)
http://www.mediafire.com/?c7200b7lq7bw49i http://gtamike.tsgk.com/two_lights_static_info_lighting.rar
Interlopers Topic
http://www.interlopers.net/forum/viewtopic.php?f=2&t=23112