info_hlvr_toner_port

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info_hlvr_toner_port is a point entity available in the following Source 2 engine games: Half-Life: Alyx Half-Life: Alyx .


Entity description

The info_hlvr_toner_port is the starting point of a toner puzzle. Any connected wires will be hidden until it is activated. The entire system can be hidden again via outputs from info_hlvr_toner_path or it can be left activated for dynamic puzzles. The desired orientation will decide the direction the path takes upon activation.


Properties

Source 2 Transform:

origin <coordinates>
The world space origin of the entity.
angles <angles>
The pitch, yaw, roll orientation of the entity.
scales <vector>
The x, y, z scales of the entity. Not all entities can use this.
Transform Locked <boolean>
Lock the transform at its current value, preveting the transform of the node from being modified.
Force Hidden <boolean>
Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
Editor Only <boolean>
Entity is only displayed in Hammer and will not appear in game.


Name <string>
The name that other entities refer to this entity by.


Misc Entity Scripts <string>
Name(s) of script files that are executed after all entities have spawned.


Start Disabled <boolean>
Self Explanatory


Start Port Visible <boolean>
Starting visibility of this toner port ONLY (not connected paths/junctions)


Start Visible <boolean>
Starting visibility of this port and elements connected to it


Initial Orientation <choices>
  • 0: 0 Degrees (default)
  • 1: 90 Degrees
  • 2: 180 Degrees
  • 3: 270 Degrees


Desired Orientation <choices>
  • 0: 0 Degrees
  • 1: 90 Degrees
  • 2: 180 Degrees (default)
  • 3: 270 Degrees

Outputs

OnKilled
Fire when the entity is killed and removed from the game.
OnUser1
Fired in response to FireUser1 input
OnUser2
Fired in response to FireUser2 input
OnUser3
Fired in response to FireUser3 input
OnUser4
Fired in response to FireUser4 input