Info hlvr toner path

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The info_hlvr_toner_path is an invisible entity which is used to connect and define the toner puzzles in HL:A based mods.

Entity description

The info_hlvr_toner_path is the logical portion of a toner puzzle, used to define the nodes used to make up a path as well as the starting and ending entities. It fires outputs when powered or unpowered.

Properties

Transform
location in the world
rotation in the world
scale in the world
  • Transform Locked <boolean (default 0)>
Lock the transform at its current value, preventing the transform of the node from being modified.
Visually hide the entity from the viewports. The Outliner pane will still list hidden entities.
Entity is only displayed in Hammer and will not appear in game.
Name <string>
The name that other entities refer to this entity by.
Misc
Name(s) of script files that are executed after all entities have spawned.
First Path Node <string>
Name of the first info_toner_path_node in the path
Start <string>
Name of the entity at the start of this path (port or junction)
End <string>
Name of the junction at the end of this path, if any

Outputs

OnPowerOn
Fire when the path is electrified.
OnPowerOff
Fire when the path is de-electrified.
OnKilled
Fire when the entity is killed and removed from the game.
OnUser1
Fired in response to FireUser1 input
OnUser2
Fired in response to FireUser2 input
OnUser3
Fired in response to FireUser3 input
OnUser4
Fired in response to FireUser4 input