info_hint is a point entity available in all
Source games.
Gives NPCs information about the world at this entity's location. It is the only NPC AI node that is not connected to the NPC navigation nodegraph, so NPCs will not move to info_hints, making them unsuitable for navigation hint_types such as "Crouch Cover Low"[Clarify]. Non-navigation hint_types, like "World: Visually Interesting", or "World: Window", are more suitable.
Keyvalues
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Hint types
- 0 : None
- 2 : World: Window
- 12 : World: Act Busy Hint
- 13 : World: Visually Interesting
- 14 : World: Visually Interesting (Don't aim at)
- 15 : World: Inhibit Combine Mines within 15 feet
- 16 : World: Visually Interesting (Stealth mode)
- 100 : Crouch Cover Medium
- 101 : Crouch Cover Low
- 102 : Waste Scanner Spawn
- 103 : Entrance / Exit Pinch
- 105 : Enemy Disadvantage Point
- 106 : Health Kit
- 400 : Antlion: Burrow Point
- 401 : Antlion: Thumper Flee Point
- 450 : Headcrab: Burrow Point
- 451 : Headcrab: Exit Pod Point
- 500 : Roller: Patrol Point
- 501 : Roller: Cleanup Spot
- 700 : Crow: Fly to point
- 701 : Crow: Perch point
- 800 :
TF2 Bug Patrol Point
- 900 : Follower: Wait point
- 901 : Override jump permission
- 902 : Player squad transition point
- 903 : NPC exit point
- 904 : Strider node
- 950 : Player Ally: Push away destination
- 951 : PLayer Ally: Fear withdrawal destination
- 1000 : HL1 World: Machinery
- 1001 : HL1 World: Blinking Light
- 1002 : HL1 World: Human Blood
- 1003 : HL1 World: Alien Blood
- 1100 :
CS Hostage: Escape Point
|
Activity associated with this hint node. Various parts of the NPC AI play this activity at times. i.e. Actbusy nodes will play this activity when an NPC acts busy on the node.
Imagine this node requires that an NPC be in the node's field of view in order to use this hint.
Note:This value is listed as choices in the FGD, but any float value less than or equal to 360 can be used. The default FGD entry provides the following options:
- 45 : 45 Degrees
- 90 : 90 Degrees
- 180 : 180 Degrees
- 360 : 360 Degrees
If specified, gives the hint a specific group name. Useful for hint nodes that need to be logically grouped together. NPCs may also refuse to use hint nodes that don't match their hint group.
The node ID of an associated target node, if any.
Don't pay attention to the facing of the node. May not apply to a given hint type.
- 0 : No
- 1 : Yes
- 2 : Default
Allows hints to only be usable in a pre-defined radius
(in all games since
)(also in
)
Allows NPCs to prefer certain hints over others
(only in
)
Require an NPC have a minimum state to use the hint.
- 1 : Idle
- 2 : Alert
- 3 : Combat
Require an NPC have a maximum state to use the hint.
- 1 : Idle
- 2 : Alert
- 3 : Combat
Read-only internal Hammer value.
Flags
- Allow jump up : [65536]
Inputs
HintNode:
- EnableHint
- Enable hint.
- DisableHint
- Disable hint.
See also