Difference between revisions of "Info global settings"

From Valve Developer Community
Jump to: navigation, search
(Created page with "{{Synergy}} '''info_global_settings''' is a point entity available in Synergy. It is used to set the basic co-op settings in a map. ==Entity description == It specifies ...")
 
m
Line 1: Line 1:
 +
{{wrongtitle|title=info_global_settings}}
 
{{Synergy}} '''info_global_settings''' is a [[point entity]] available in [[Synergy]].
 
{{Synergy}} '''info_global_settings''' is a [[point entity]] available in [[Synergy]].
 
It is used to set the basic co-op settings in a map.
 
It is used to set the basic co-op settings in a map.

Revision as of 18:30, 9 November 2011

Template:Wrongtitle <Synergy> info_global_settings is a point entity available in Synergy. It is used to set the basic co-op settings in a map.

Entity description

It specifies whether the map will force players to spawn at the active info_player_coop or near the "safest" live player. Also can restart the map.

Note.png Note: If this entity does not exist in a map, static spawning will be disabled.

Keyvalues

IsVehicleMap <integer>
Set static spawning for the map.
  • 0 : Disable Static Spawning.
  • 1 : Enable Static Spawning.
Tip.png Tip: If you wish to change the spawn method during run-time, use AddOutput IsVehicleMap 0/1.

Inputs

RestartLevel
Force a map restart.

Targetname:

OnUser1 to OnUser4
These outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see User Inputs and Outputs.
OnKilled  (only in Left 4 Dead Left 4 Dead 2)
This output fires when the entity is killed and removed from the game.

See also