This article relates to the game "Left 4 Dead". Click here for more information.
This article relates to the game "Left 4 Dead 2". Click here for more information.

info_changelevel

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Toolstrigger.gif
class hierarchy
InfoChangelevel
CBaseTrigger
CBaseToggle
CBaseEntity

info_changelevel is a brush entity available in the Left 4 Dead series Left 4 Dead series. It is the entity that marks a level change.

It safely changes the level in Left 4 Dead series, and defines the end-of-level safe room. Place an info_landmark in both maps that marks the same location in each map. In Hammer, info_changelevel will be listed in entity class selection menu when tied to a brush as an entity.

Warning.pngRisk of Confusion:This is trigger brush entity despite name of the this entity starting with info_ which is typical for point entities

KeyValues

Name (targetname) <targetname>
Name of this landmark.
New Map Name (map) <string>
The filename of the next map (without ".bsp").
Warning.pngWarning:Setting this to current map’s name or not setting it will cause info_changelevel not to spawn.
Landmark Name (landmark) <targetname>
Changes of positions will take place on transition relative to this landmark.

Flags

  •  [2] : Disable Touch
Icon-Bug.pngBug:Using this flag will cause info_changelevel to not spawn at all. Use Enable/Disable inputs instead.
  •  [4] : To Previous Chapter
Note.pngNote:No usage in Left 4 Dead series Left 4 Dead series

Inputs

Enable  !FGD
Disable  !FGD
Enable/disable this entity from performing its task

Outputs

OnChangeLevel
Fired when the level changes.
Note.pngNote:This output is in fgd but doesn't exist in-game.

See also