inferno

From Valve Developer Community
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
Class hierarchy
CInferno
CBaseEntity

inferno is a point entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series and Counter-Strike: Global Offensive Counter-Strike: Global Offensive. It's the entity that spawns after a molotov_projectile breaks.


Convars

Cvar/Command Parameters or default value Descriptor Effect
inferno_acid_spawn_angle 120 Angular change from parent
inferno_child_spawn_interval_multiplier 1 Amount spawn interval increases for each child
inferno_child_spawn_max_depth 4
inferno_damage 40 Damage per second
inferno_debug 0
inferno_dlight_spacing 200 Inferno dlights are at least this far apart
inferno_dlights 30 Min FPS at which molotov dlights will be created
inferno_entity_flame_scale 0
inferno_fire 2
inferno_flame_lifetime 15 Average lifetime of each flame in seconds
inferno_flame_spacing 50 Minimum distance between separate flame spawns
inferno_forward_reduction_factor 0.9
inferno_friendly_fire_duration 6 For this long, FF is credited back to the thrower.
inferno_initial_spawn_interval 0.05 Time between spawning flames for first fire
inferno_max_child_spawn_interval 1 Largest time interval for child flame spawning
inferno_max_flames 32 Maximum number of flames that can be created
inferno_max_range 500 Maximum distance flames can spread from their initial ignition point
inferno_max_trace_per_tick 16
inferno_per_flame_spawn_duration 5 Duration each new flame will attempt to spawn new flames
inferno_scorch_decals 0
inferno_spawn_angle 45 Angular change from parent
inferno_surface_offset 20
inferno_velocity_decay_factor 0.2
inferno_velocity_factor 0.003
inferno_velocity_normal_factor 0

See Also