inferno

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This entity is not in the FGD by default.
It should not be put directly in a map.
Class hierarchy
CInferno
CBaseEntity

inferno is a point entity available in Left 4 Dead series Left 4 Dead series and Counter-Strike: Global Offensive Counter-Strike: Global Offensive. It's the entity that spawns after a molotov_projectile breaks.


Convars

Cvar/CommandParameters or default valueDescriptorEffect
inferno_acid_spawn_angle120Angular change from parent
inferno_child_spawn_interval_multiplier1Amount spawn interval increases for each child
inferno_child_spawn_max_depth4
inferno_damage40Damage per second
inferno_debug0
inferno_dlight_spacing200Inferno dlights are at least this far apart
inferno_dlights30Min FPS at which molotov dlights will be created
inferno_entity_flame_scale0
inferno_fire2
inferno_flame_lifetime15Average lifetime of each flame in seconds
inferno_flame_spacing50Minimum distance between separate flame spawns
inferno_forward_reduction_factor0.9
inferno_friendly_fire_duration6For this long, FF is credited back to the thrower.
inferno_initial_spawn_interval0.05Time between spawning flames for first fire
inferno_max_child_spawn_interval1Largest time interval for child flame spawning
inferno_max_flames32Maximum number of flames that can be created
inferno_max_range500Maximum distance flames can spread from their initial ignition point
inferno_max_trace_per_tick16
inferno_per_flame_spawn_duration5Duration each new flame will attempt to spawn new flames
inferno_scorch_decals0
inferno_spawn_angle45Angular change from parent
inferno_surface_offset20
inferno_velocity_decay_factor0.2
inferno_velocity_factor0.003
inferno_velocity_normal_factor0

See Also