Hammer Run Map Normal
This article is actively undergoing a major edit.
The user who added this notice, should you wish to contact them, is: Sodiet 07:07, 13 August 2012 (PDT)
This command allows you to run the utilities that are necessary to compile the map into the .BSP format usable in the Source engine. The Run Map dialog will be in Normal or Expert mode, depending on which mode was last used.
The Normal compile dialog (see picture bellow) gives you some very basic control over the compiling process, enough for simple testing of levels.
Run BSP, Run VIS, Run RAD
These settings allow you to define which tools will be run along with a couple of their most basic parameters.
Save visible objects only
If this option is checked, only objects that are not hidden will be compiled into the map.
Don't run the game
If this option is checked, the game will not be started after the map has finished compiling.
Additional Game Parameters
The text in the Additional Game Parameters text box will be appended to the game execution command, allowing you to feed special commands to the engine. If you are compiling a map for a mod, be sure to include the
-game <modname> parameter. The parameters
-console, also shown, are useful when testing maps. The BSP, VIS, and LIGHT processes are all dependent upon the Build Programs settings in the Options dialog box.
Starts the map compile with the current settings.
Exits the Run Map dialog with no changes.
This button switches the Run dialog to Expert Compile mode.