Hammer Go To Brush Dialog

From Valve Developer Community
Revision as of 07:22, 12 July 2024 by Nesciuse (talk | contribs) (Nesciuse moved page Hammer Go To Brush Dialog/en to Hammer Go To Brush Dialog without leaving a redirect: Move en subpage to basepage)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
English (en)Deutsch (de)日本語 (ja)Русский (ru)Translate (Translate)
Icon-callout-underlinked.png
This article needs more links to other pages (since January 2024). You can help improve navigation by adding links to related documentation, such as entities or tools.

Hammer gotobrushdialog.png

When you've got an invalid brush in your map, compile tools will give you the brush id number of the brush that is bad.

For example:

Entity 0, Brush 4, Side 8: has a coplanar plane at (304, -384, 0), texture GENERIC99

To find the invalid brush in your map, you'd just bring up the Go To Brush dialog <Ctrl+ Shift+G> and enter 4 as the brush number, then press OK. The invalid brush will become selected and centered in the Views.

It is also possible to find invalid brushes using the Check for Problems dialog.