Half-Life SDK Documentation
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Todo: Add links to applicable
TWHL Wiki pages on various GoldSrc pages, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.
General
Creating, organizing, and releasing your project.
Step-by-step guides on a variety of topics.
In-depth discussion on the engine's features.
Explanations for terms you may encounter.
Art
Maps are the 3D worlds where everything comes together.
Models are the detailed 3D objects that appear in the game world.
Textures are used to add additional 2D detail to a map or model.
Quality audio adds a fourth dimension to your world.
Effects like smoke, sparks, blood and fire are created with sprites.
Other
A mod's C++ code defines map and game rules.
Official tools made by Valve for their games.
Useful developer tools created by the community.
