Half-Life Level Creation

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Revision as of 00:21, 27 July 2017 by Gordon Walkedby (talk | contribs) (Modelling Programs)

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<Half-Life> This page contains articles relating specifically to level design for Half-Life.

Getting Started

Basic Elements

<Half-Life> Half-Life

Half-Life Steam Community Hub

<Half-Life:Opposing Force> Half-Life: Opposing Force

Half-Life: Opposing Force Steam Community Hub

<Half-Life: Blue Shift> Half-Life: Blue Shift

Half-Life: Blue Shift Steam Community Hub


Additive Information

Forge Game Data

Compiling Programs

External Resources

External Tools


Modelling Programs

MilkShape 3D (purchase required)


Blender (free)


3D Studio Max (purchase required)


Texture Editors


Hammer Editor

Replacement SDKs

J.A.C.K. A modified version of the GoldSource Engine created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3.

SLEDGE EDITOR A replacement to Valve's GoldSource Engine, Sledge is still currently in it's Alpha form.