Difference between revisions of "Half-Life Deathmatch: Source Bugs"

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There are several VGUI artifacts in the "server information" dialog. The '''X''' exit button is replaced with "[][][" characters. Close button is in the top-right part of the window. [http://69.93.184.130/~fragmer/interface.jpg Here's a screenshot] —[[User:Matveims|Matveims]] 22:18, 6 May 2006 (PDT)
 
There are several VGUI artifacts in the "server information" dialog. The '''X''' exit button is replaced with "[][][" characters. Close button is in the top-right part of the window. [http://69.93.184.130/~fragmer/interface.jpg Here's a screenshot] —[[User:Matveims|Matveims]] 22:18, 6 May 2006 (PDT)
 
:This has been fixed. —'''[[User:AudioMan612|AudioMan612]]''' 23:24, 18 March 2006 (PDT)
 
:This has been fixed. —'''[[User:AudioMan612|AudioMan612]]''' 23:24, 18 March 2006 (PDT)
 +
::Can anyone else confirm? I don't have access to HLDS right now.—[[User:Matveims|Matveims]] 20:35, 24 Mar 2007 (PDT)
  
 
===No Cursor===
 
===No Cursor===
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:This occasionally happens in other source games as well. --[[User:Steamfraiser|Steamfraiser]] 07:20, 8 May 2006 (PDT)
 
:This occasionally happens in other source games as well. --[[User:Steamfraiser|Steamfraiser]] 07:20, 8 May 2006 (PDT)
 
:This has been fixed. —'''[[User:AudioMan612|AudioMan612]]''' 10:45, 24 March 2006 (PDT)
 
:This has been fixed. —'''[[User:AudioMan612|AudioMan612]]''' 10:45, 24 March 2006 (PDT)
 +
::Can anyone else confirm? I don't have access to HLDS right now.—[[User:Matveims|Matveims]] 20:35, 24 Mar 2007 (PDT)
  
 
===Picking up Items===
 
===Picking up Items===

Revision as of 03:35, 25 March 2007

This is a page for reporting bugs in Half-Life Deathmatch: Source.

Interface

Font

Observed: HALF-LIFE is written in the same font as menu items. Expected: HλLF-LIFE written in its own special font, as seen in Half-Life: Source. —Alph Tech STUART 18:49, 3 May 2006 (PDT)

Game Description

All servers are listed as "Teamplay". —Alph Tech STUART

No Resume

The "escape menu" doesn't change while in a server. Reproduce: Join a server and hit escape. Expected: List of options includes "Resume" and "Disconnect". Observed: Menu stays the same as when launched. —Alph Tech STUART

Deathmatch

Players are gray (spectators) —ts2do 23:10, 5 May 2006 (PDT)

Obituaries

  • There are no weapon-specific icons —ts2do 23:10, 5 May 2006 (PDT)
  • Player names run off the right side of the screen when playing in certain screen resolutions. —AudioMan612 23:24, 18 March 2006 (PDT)

Server Information Window

There are several VGUI artifacts in the "server information" dialog. The X exit button is replaced with "[][][" characters. Close button is in the top-right part of the window. Here's a screenshotMatveims 22:18, 6 May 2006 (PDT)

This has been fixed. —AudioMan612 23:24, 18 March 2006 (PDT)
Can anyone else confirm? I don't have access to HLDS right now.—Matveims 20:35, 24 Mar 2007 (PDT)

No Cursor

When a "Connection lost" or "Server shutting down" popup message is shown, mouse cursor is no visible, and the only way to continue is Alt+F4. Very annoying. —Matveims 17:11, 7 May 2006 (PDT)

This occasionally happens in other source games as well. --Steamfraiser 07:20, 8 May 2006 (PDT)
This has been fixed. —AudioMan612 10:45, 24 March 2006 (PDT)
Can anyone else confirm? I don't have access to HLDS right now.—Matveims 20:35, 24 Mar 2007 (PDT)

Picking up Items

The radius around an item in which a player picks up the item is slightly higher than that of original Half-Life, making it possible to get some items in a way in which they weren't made (example: not having to climb on top of a platform with an item near the edge). —AudioMan612 13:42, 18 February 2007 (PDT)

Weapons

  • Weapons don't switch after running out of ammo. —Alph Tech STUART 18:49, 3 May 2006 (PDT)
  • A change in FOV does not, but should, produce a proportional change in mouse sensitivity —ts2do 23:45, 6 May 2006 (PDT)
  • Weapons cannot be picked up while underwater, however ammo can. —AudioMan612 16:23, 18 March 2007 (PDT)


Crowbar

Crowbar strike sounds are not predicted (only audible to listenserver host, when cl_predict is 0, or from other players) —ts2do 22:59, 6 May 2006 (PDT)

9mm Pistol

There is no separate player damage cvar for the pistol and assault rifle. So if sk_plr_dmg_9mm_bullet is adjusted to make the pistol stronger and do more damage, the ar/mp5 is also adjusted. There is, curiously, an NPC damage cvar for the ar/mp5 (sk_npc_dmg_9mmAR_bullet). Please add an sk_plr_dmg_9mmAR_bullet.

MP5

Secondary fire on the 9mmAR/MP5 projects grenades at a slower speed than in the original HLDM, which detracts from their use significantly. --ReNo 14:58, 6 May 2006 (PDT)

Shotgun

The sound should be the same for a double shot as HLDM's. —ts2do 23:10, 5 May 2006 (PDT)

Crossbow

The scope cannot be activated or deactivated while underwater. It will remain activated or deactivated depending on how it was when a player enters water. —AudioMan612 16:27, 18 March 2007 (PDT)

Gauss/Tau

  • There is a significant delay/lag between releasing a charged shot (secondary fire) and it ACTUALLY being fired. This is a huge concern for gauss jumping, which relies on the gun reacting quickly to the player's input. --ReNo & Alph Tech STUART 17:59, 7 May 2006 (PDT)
  • Displacement surfaces can act as "nukes" when hit with a charged gauss shot, damaging not only the person who fired the shot but also players in the surrounding area. This again hinders gauss jumping massively, given that most of the maps set outdoors now use displacement surfaces for much of the ground. --ReNo 14:57, 6 May 2006 (PDT)
  • If the gun is charged or charging when entering water (the charge will freeze where it is if it isn't a full 11 ammo charge) it can be fired. —AudioMan612 17:30, 24 March 2007 (PDT)

Snarks

Apparently, snarks' sounds can cause pitch-out-of-bounds errors:

EmitSound: pitch out of bounds = 274
EmitSound: pitch out of bounds = 297
EmitSound: pitch out of bounds = 309

etc... This is especially common on snarkpit. —Matveims 17:24, 7 May 2006 (PDT)

Console Errors

mp_teamplay

mp_teamplay puts everybody on the same team —Alph Tech STUART 19:05, 7 May 2006 (PDT)

Startup

Parent cvar in server.dll not allowed (sk_mp_dmg_multiplier)
Parent cvar in server.dll not allowed (xc_uncrouch_on_jump)
Couldn't find custom font file 'resource/cs.ttf'
Couldn't find custom font file 'resource/csd.ttf'
Couldn't find custom font file 'resource/Cstrike.ttf'
Couldn't find custom font file 'resource/CSlogo.ttf'
Hud element 'CHudHDRDemo' doesn't have an entry 'HudHDRDemo' in scripts/HudLayout.res
Hud element 'CHudFilmDemo' doesn't have an entry 'HudHDRDemo' in scripts/HudLayout.res
Hud element 'CHudCommentary' doesn't have an entry 'HudCommentary' in scripts/HudLayout.res

Alph Tech STUART 18:49, 3 May 2006 (PDT)

Options

Resize parent (panel(listpanel_keybindlist) -> parent()) not sized yet!!!
Resize parent (panel(ReverseMouse) -> parent()) not sized yet!!!
Resize parent (panel(SFXSlider) -> parent()) not sized yet!!!
Resize parent (panel(GammaButton) -> parent()) not sized yet!!!
Resize parent (panel(MicMeter) -> parent()) not sized yet!!!

ts2do 23:47, 5 May 2006 (PDT)

Unknown command "cl_crosshairscale"
Unknown command "cl_crosshaircolor"
couldn't exec userconfig.cfg
Host_WriteConfiguration: Wrote cfg/config.cfg
Resize parent (panel(GameOptions) -> parent(GameplayPage)) not sized yet!!!

Matveims 22:25, 6 May 2006 (PDT)

Misc

Error: Material "engine/colorcorrection" uses unknown shader "ColorCorrection"
DEBUG HISTORY IS ENABLED. Disable before release (in env_debughistory.h).

ts2do 23:48, 5 May 2006 (PDT)

Failed to load sound "physics\flesh\flesh_break1.wav", file probably missing from disk/repository

Matveims 19:35, 6 May 2006 (PDT)

Map Problems, Errors, and Warnings

boot_camp

DataTable warning: weapon_mp5: Out-of-range value (90.000000) in SendPropFloat 'm_fScale', clamping.

Matveims 19:17, 6 May 2006 (PDT)

crossfire

Door group bunker_maindoor has misaligned origin!

ts2do 23:59, 5 May 2006 (PDT)

  • Turrets above the bunker have (what appears to be) unrestricted movement range. They are easily stuck in an almost-vertical position, and do not recover until map is restarted. —Matveims 18:51, 13 May 2006 (PDT)
  • The spawnpoint nearest the red dot in the given picture spawns the player too near the displacment and gives the player this sticky movement at first—ts2do 18:55, 13 May 2006 (PDT)

frenzy

DataTable warning: weapon_tripmine: Out-of-range value (90.000000) in SendPropFloat 'm_fScale', clamping.

Matveims 19:17, 6 May 2006 (PDT)

lambda_bunker

Attempted to create unknown entity type func_monsterclip!
Can't init func_monsterclip

ts2do 23:59, 5 May 2006 (PDT)

rapidcore

DataTable warning: env_sound: Out-of-range value (90.000000) in SendPropFloat 'm_fScale', clamping.

Matveims 21:25, 6 May 2006 (PDT)

snarkpit

Level Init

Precache of sprites/light_glow02_add_noz ambigious (no extension specified)
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
  - Material       : halflife/dm_blend2
  - Surface center : -416 -120 -1262
Warning: using WorldTwoTextureBlend on a non-displacement surface (material: halflife/dm_blend2).
Support for this will go away soon.

ts2do 23:59, 5 May 2006 (PDT)

Radioactive Liquid

When falling into the upper-level radioactive (green) pool, no damage is taken by the player, and numerous errors occur in the console:

No such variable "$bottommaterial" for material "liquids/!greenslime_1sided"
No such variable "$bottommaterial" for material "liquids/!greenslime_1sided"
No such variable "$fogcolor" for material "___error"
No such variable "$fogenable" for material "___error"
No such variable "$fogstart" for material "___error"
No such variable "$fogend" for material "___error"

Matveims 22:42, 6 May 2006 (PDT)

Bridge

When walking over the bridge that extends to the rocket launcher, \hl2\sound\buttons\button2.wav (in source sounds.gcf) is played constantly, as if the bridge was a locked door. —Matveims 22:59, 6 May 2006 (PDT)

Snark Spawning

After several snark release cycles, no snarks would spawn when the upper-level yellow button is pressed. —Matveims 22:59, 6 May 2006 (PDT)

stalkyard

  • Turret farthest from ladder fires wrong ambient_generic entity of turret nearest ladder —ts2do 23:32, 6 May 2006 (PDT)
  • Tracing bullets from the turrets are not seen by the player who operates it. —Matveims 01:00, 8 May 2006 (PDT)
  • Door to the small room containing the long jump module opens from both sides; it should only open for someone on the inside going out. —AudioMan612 14:34, 18 March 2007 (PDT)

subtransit

Attempted to create unknown entity type info_player_coop!
Can't init info_player_coop

ts2do 23:59, 5 May 2006 (PDT)

undertow

Door group gates2 has misaligned origin!

ts2do 23:59, 5 May 2006 (PDT)

Server Browser

Steam Server Browser does not list Half-Life Deathmatch: Source. —ts2do 23:43, 5 May 2006 (PDT)

Animations

  • Monster animations are jittery...should be fixed if any sort of co-op is desired. —ts2do 23:59, 5 May 2006 (PDT)
  • Weapon is quickly equipped/dequipped at end of round --Alph Tech STUART 19:03, 7 May 2006 (PDT)
  • Swimming animation is too far down, amongst other swimming problems --Alph Tech STUART 19:03, 7 May 2006 (PDT)
  • Player Models always appear to be looking down. --Operational

Chat

  • Messages do not get saved to console when they expire —ts2do 22:21, 6 May 2006 (PDT)
  • Voice will not show who's talking on the side and no icon on client who's talking --Alph Tech STUART 01:58, 8 May 2006 (PDT)

Crash Information

  • HLDMS most commonly crashes with unknown software exception 0xC0000005Matveims 16:59, 14 May 2006 (PDT)
  • HLDM:S randomly hangs up with various memory errors, one of which is captured in this image. —TokyoJunkie 20:50, 21 May 2006 (PST)