Half-Life 2 Sky List

From Valve Developer Community
Revision as of 13:32, 22 March 2011 by Thingy Person (talk | contribs) (HDR is available in HL2, HL2:EP1, CS:S, DOD:S, TF2 and probably more.)

Jump to: navigation, search

This is a list of skies available in the Steam caches, along with pictures of each skybox. The light_environment settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter sv_skyname <sky_name>. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one.

Note: For HDR-capable games, you need to add _hdr to the end of sky names (Excluding Episode 1 skies), if it is not already there so it does not cause the Sky Texture to stretch. (So, if your sky name was sky_day01_01, you would make it sky_day01_01_hdr').

These skyboxes are available to Half-Life 2 and all games and mods using the Source Engine, except the Left 4 Dead series. These skies are HDR capable if mapping for games that support it.

The table below explains the prefixes used in map filenames.

Prefix Location
d1_trainstation City 17 before the teleporter accident
d1_canals Route Kanal & Water Hazard
d1_eli Black Mesa East
d1_town Ravenholm
d2_coast Highway 17
d2_prison Nova Prospekt
d3_c17 City 17 after the Nova Prospekt explosion
d3_citadel, d3_breen The Citadel

Only outdoor maps that have both skyboxes and light_environments are referenced by this list.

sky_borealis01
Sky borealis01.jpg
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience
None 0 47 0 -45 254 227 167 80 195 195 195 20
sky_day01_01
Sky day01 01.jpg
d1_trainstation_01 - d1_trainstation_06
0 165 0 -35 237 218 143 800 190 201 220 100
sky_day01_04
Sky day01 04.jpg
d1_canals_01
d1_canals_01a
d1_canals_02
0 165 0 -55 248 234 205 1000 194 236 252 175
sky_day01_05
Sky day01 05.jpg
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience
d1_canals_03 0 165 0 -83 243 224 158 1200 194 236 252 225
d1_canals_05 0 104 0 -35 248 233 186 800 140 167 174 150
d1_canals_06
d1_canals_07
0 104 0 -35 248 233 186 860 140 167 174 150
d1_canals_08 0 104 0 -35 243 219 143 860 140 167 174 150
de_prodigy 0 316 0 -70 249 227 155 800 126 171 207 1000
sky_day01_06
Sky day01 06.jpg
d1_canals_09 - d1_canals_11 0 148 0 -35 240 187 117 1000 135 172 180 150
cs_compound 0 104 0 -35 248 233 186 860 140 167 174 150
sky_day01_07
Sky day01 07.jpg
d1_canals_12 0 108 0 -35 235 166 71 1000 135 172 180 150
sky_day01_08
Sky day01 08.jpg
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience
d1_canals_13
d1_eli_01
0 108 0 -35 235 155 71 1000 105 142 165 120
sky_day01_09
Sky day01 09.jpg
d1_eli_02 0 12 0 -45 175 230 239 65 83 104 130 50
d1_town_01 - d1_town_03 0 12 0 -45 175 230 239 50 43 45 57 5
sky_day02_01
Sky day02 01.jpg
d1_town_05 0 225 0 -25 254 242 160 400 172 196 204 80
sky_day02_02
Sky day02 02.jpg
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience
d2_coast_01 0 225 0 -20 255 244 213 700 172 196 204 50
de_port 0 230 0 -20 255 244 213 700 172 196 204 50
sky_day02_03
Sky day02 03.jpg
d2_coast_03 0 280 0 -45 243 238 224 500 172 196 204 100
d2_coast_04 0 290 0 -45 243 238 224 500 172 196 204 50
sky_day02_04
Sky day02 04.jpg
d2_coast_05 0 240 0 -45 243 238 224 400 172 196 204 50
sky_day02_05
Sky day02 05.jpg
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience
d2_coast_08 0 135 0 -30 255 255 249 448 172 196 204 100
sky_day02_06
Sky day02 06.jpg
d2_coast_09 0 270 0 -20 255 252 230 475 172 196 204 120
sky_day02_07
Sky day02 07.jpg
d2_coast_10 0 225 0 -15 255 252 230 500 183 204 210 140
d2_coast_11 0 225 0 -15 255 0 0 400 175 199 205 150
sky_day02_09
Sky day02 09.jpg
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience
d2_coast_12 0 200 0 -5 237 232 209 70 122 140 169 60
d2_prison_01 0 200 0 -5 217 226 234 0 122 140 169 20
d2_prison_02 - d2_prison_08 0 200 0 -5 221 232 240 20 103 143 184 125
sky_day02_10
Sky day02 10.jpg
d2_coast_07 0 135 0 -30 255 255 249 448 172 196 204 100
sky_day03_01
Sky day03 01.jpg
d3_c17_01 0 165 0 -35 237 218 143 800 190 201 220 100
d3_c17_02 0 126 0 -25 245 200 150 1000 148 173 205 60
d3_c17_03 0 150 0 -30 236 218 145 600 160 184 211 150
sky_day03_02
Sky day03 02.jpg
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience
d3_c17_04 0 140 0 -35 236 218 145 650 160 184 211 150
d3_c17_05 0 120 0 -35 236 218 145 650 160 184 211 150
sky_day03_03
Sky day03 03.jpg
d3_c17_06a 0 120 0 -40 236 218 145 700 160 184 211 150
d3_c17_06b
d3_c17_07
0 115 0 -35 236 218 145 700 160 184 211 150
sky_day03_04
Sky day03 04.jpg
d3_c17_08 0 53 0 -60 239 207 141 350 75 96 116 300
d3_c17_09 0 50 0 -35 237 218 143 650 190 201 220 100
d3_c17_10a
d3_c17_10b
0 50 0 -20 238 207 142 600 190 201 220 100
sky_day03_05
Sky day03 05.jpg
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience
d3_c17_11 0 82 0 -12 238 200 128 450 75 96 116 150
d3_c17_12 0 82 0 -8 238 200 128 450 75 96 116 150
d3_c17_12b 0 40 0 -8 239 207 141 350 75 96 116 300
d3_c17_13
d3_citadel_01
0 82 0 -12 238 200 128 450 75 96 116 250
sky_day03_06
Sky day03 06.jpg
d3_breen_01
d3_citadel_05
0 280 0 -21 221 112 13 300 255 255 255 20
sky_wasteland02
Sky wasteland02.jpg
None 0 28 0 -35 255 255 249 524 172 196 204 100
Environment articles:
Skies and environment maps Skybox (2D)Skybox (3D)HDR SkiesSkybox with TerragenSkybox with Terragen - AdvancedList of skies
Terrain and displacement mapping DisplacementsHoles in displacementsDigital Elevation Models