Difference between revisions of "Half-Life 2: Lost Coast"

From Valve Developer Community
Jump to: navigation, search
(Ordering and clarification - References)
(Removed Demonstration section because of dead link.)
 
Line 44: Line 44:
 
</gallery>
 
</gallery>
  
== Demonstration ==
 
Since not all graphics cards can process the HDR processing that this level focuses on, there is a short demonstration video available [http://files.filefront.com/Lost_Coast_demo/;4561000;;/fileinfo.html here] that shows the highlights of HDR.
 
  
 
[[Category:Regions & Atmospheres]]
 
[[Category:Regions & Atmospheres]]
 
[[Category:Valve Games]]
 
[[Category:Valve Games]]

Latest revision as of 01:46, 16 April 2019



Originally planned as a section of the Highway 17 chapter of Half-Life 2, Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the Source Engine. It also features a new commentary system with comments from Viktor Antonov, Randy Lundeen, Robin Walker, Gary McTaggart, Gabe Newell, and Chris Green. Half-Life 2: Lost Coast is available for free to all owners of Half-Life 2.

Architecture

  • Byzantine monastery
    • Outer courtyard
    • Crumbling interior
    • Stained glass
    • Patchy murals
  • Small town/village in distance

Environment

  • Smoothly rounded cliffs and stacks
    • Bottom few feet should be made reflective to indicate recent wetness
  • Expanses of wet, rocky sand

NPCs

References