Difference between revisions of "Half-Life 2: Lost Coast"
From Valve Developer Community
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== References == | == References == | ||
<gallery> | <gallery> | ||
− | Image:HL2_LostCoast_18.jpg|Cliffs | + | Image:HL2_LostCoast_18.jpg|St. Olga |
+ | Image:HL2_LostCoast_02.jpg|Coast | ||
+ | Image:Lostcoast bay.jpg|Bay view from Coast | ||
+ | Image:HL2_LostCoast_06.jpg|Bay view from Cliffs | ||
Image:HL2_LostCoast_09.jpg|Cliffs | Image:HL2_LostCoast_09.jpg|Cliffs | ||
− | Image: | + | Image:HL2_LostCoast_10.jpg|Yard |
− | Image: | + | Image:HL2_LostCoast_17.jpg|Entrance |
− | Image: | + | Image:HL2_LostCoast_15.jpg|Entrance |
− | Image: | + | Image:HL2_LostCoast_12.jpg|Monastery |
− | Image:HL2_LostCoast_16.jpg| | + | Image:HL2_LostCoast_16.jpg|Monastery |
− | Image: | + | Image:St olga altar view.jpg|Altar |
− | + | Image:HL2_LostCoast_01.jpg|Altar (Opposite view) | |
− | Image:HL2_LostCoast_01.jpg| | ||
− | |||
− | |||
</gallery> | </gallery> | ||
Revision as of 01:42, 16 April 2019
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This game is available on Steam. Launch it now or buy it here. |
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This game is included in the following packages: |
Originally planned as a section of the Highway 17 chapter of Half-Life 2, Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the Source Engine. It also features a new commentary system with comments from Viktor Antonov, Randy Lundeen, Robin Walker, Gary McTaggart, Gabe Newell, and Chris Green. Half-Life 2: Lost Coast is available for free to all owners of Half-Life 2.
Architecture
- Byzantine monastery
- Outer courtyard
- Crumbling interior
- Stained glass
- Patchy murals
- Small town/village in distance
Environment
- Smoothly rounded cliffs and stacks
- Bottom few feet should be made reflective to indicate recent wetness
- Expanses of wet, rocky sand
NPCs
References
Demonstration
Since not all graphics cards can process the HDR processing that this level focuses on, there is a short demonstration video available here that shows the highlights of HDR.