Half-Life 2: Episode Two Particle Effect List

From Valve Developer Community
Revision as of 15:29, 15 April 2010 by Killer89 (talk | contribs)

Jump to: navigation, search
  • default
  • aurora_01
  • aurora_02
  • aurora_02b?
  • aurora_shockwave
  • blood_advisor_puncture
  • blood_advisor_puncture_withdraw
  • blood_advisor_shrapnel_impact
  • blood_drip_slow
  • blood_frozen
  • building_explosion
  • burning_character
  • burning_engine_01
  • ceiling_dust
  • choreo_borealis_snow
  • choreo_launch_camjet_1
  • choreo_launch_camjet_2
  • choreo_launch_camjet_sparks
  • choreo_launch_rocket_jet
  • choreo_launch_rocket_skyboxsmoke
  • choreo_launch_rocket_start
  • choreo_launch_rocket_upsmoke
  • choreo_silo_door
  • citadel_shockwave
  • citadel_shockwave_06
  • door_explosion_core
  • dust_bridge_crack
  • dust_bridgefall
  • dust_bridgefall_2
  • Dust_Ceiling_Inn
  • Dust_Ceiling_Rumble_24Diam
  • Dust_Ceiling_Rumble_512Square
  • dust_motes_lit_cone
  • electrical_arc_01_system
  • explosion_cabin
  • explosion_silo
  • extract_vorteat_juice
  • frozen_steam
  • grenade_explode_core
  • hunter_projectile_explosion_3
  • larvae_glow
  • larvae_glow_extract
  • larval_extract_drip
  • portal_lightning_01
  • portal_lightning_01_06a
  • portal_lightning_02
  • portal_lightning_03
  • portal_rift_01
  • Rain_01
  • rock_impact_stalactite
  • rock_splinter_stalactite
  • skybox_cloud_glow
  • skybox_cloud_glow2
  • skybox_cloud_glow3
  • skybox_fire_01
  • Skybox_Smoke_01
  • Skybox_Smoke_03
  • Skybox_Smoke_03_06a
  • Skybox_Smoke_04?
  • Skybox_Smoke_05?
  • slime_drip_slow
  • slime_drip_slow_brown
  • smoke_dark_plume_1
  • smoke_dog_v_strider_dropship
  • smoke_exhaust_01
  • smoke_mesh_01
  • smoke_smoulder_01
  • steam_jet_80
  • striderbuster_explode_dummy_core
  • water_drip_fast
  • water_drip_moderate
  • water_drip_slow
  • water_foam_01
  • water_foam_line_long
  • water_foam_line_short
  • water_gate_open
  • water_impact_bubbles_1
  • water_splash_leakypipe_silo
  • Waterfall_Spray_01
  • Waterfall_Cascade_01
  • Waterfall_Impact_01
  • WaterLeak_Pipe_1
  • WaterLeak_Pipe_1_b
  • WaterLeak_Pipe_1_c
  • WaterLeak_Pipe_1_Main
  • WaterLeak_Pipe_1_Main_Additive
  • WaterLeak_Pipe_1_Main_Additive_Light
  • WaterLeak_Pipe_1_Main_Light
  • WaterLeak_Pipe_1_Mist
  • WaterLeak_Pipe_1_Old
  • WaterLeak_Pipe_1_SmallDrops
  • WaterLeak_Pipe_1_SmallFoam_1
  • WaterLeak_Pipe_1_SmallFoam_2
  • WaterLeak_Pipe_1_Stream_1
  • WaterLeak_Pipe_1_Stream_2
  • WaterLeak_Pipe_1_Stream_2 Version #2
  • WaterLeak_Pipe_1_Stream_3
  • WaterLeak_Pipe_1_Stream_Refract
  • WaterLeak_Pipe_1_TrailDrops_1
  • WaterLeak_Pipe_Silo_01
  • Weapon_Combine_Ion_Cannon_Explosion
  • Weapon_Combine_Ion_Cannon_Intake

NOTE!: Some particles wont start automatically even whey are configured to be active (start Active: Yes), when map is loaded. These particles must be activated through trigger or button.