Difference between revisions of "Half-Life 2: Episode Two Particle Effect List"

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Line 85: Line 85:
 
*Weapon_Combine_Ion_Cannon_Intake
 
*Weapon_Combine_Ion_Cannon_Intake
  
[b]NOTE![/b]: Some particles wont start automatically, when map is loaded.
+
'''NOTE!''': Some particles wont start automatically even whey are configured to be active, when map is loaded.
 
These particles must be activated  through trigger or button.
 
These particles must be activated  through trigger or button.
 
[[Category:Particle Effects]]
 
[[Category:Particle Effects]]

Revision as of 15:16, 15 April 2010

  • default
  • aurora_01
  • aurora_02
  • aurora_02b?
  • aurora_shockwave
  • blood_advisor_puncture
  • blood_advisor_puncture_withdraw
  • blood_advisor_shrapnel_impact
  • blood_drip_slow
  • blood_frozen
  • building_explosion
  • burning_character
  • burning_engine_01
  • ceiling_dust
  • choreo_borealis_snow
  • choreo_launch_camjet_1
  • choreo_launch_camjet_2
  • choreo_launch_camjet_sparks
  • choreo_launch_rocket_jet
  • choreo_launch_rocket_skyboxsmoke
  • choreo_launch_rocket_start
  • choreo_launch_rocket_upsmoke
  • choreo_silo_door
  • citadel_shockwave
  • citadel_shockwave_06
  • door_explosion_core
  • dust_bridge_crack
  • dust_bridgefall
  • dust_bridgefall_2
  • Dust_Ceiling_Inn
  • Dust_Ceiling_Rumble_24Diam
  • Dust_Ceiling_Rumble_512Square
  • dust_motes_lit_cone
  • electrical_arc_01_system
  • explosion_cabin
  • explosion_silo
  • extract_vorteat_juice
  • frozen_steam
  • grenade_explode_core
  • hunter_projectile_explosion_3
  • larvae_glow
  • larvae_glow_extract
  • larval_extract_drip
  • portal_lightning_01
  • portal_lightning_01_06a
  • portal_lightning_02
  • portal_lightning_03
  • portal_rift_01
  • Rain_01
  • rock_impact_stalactite
  • rock_splinter_stalactite
  • skybox_cloud_glow
  • skybox_cloud_glow2
  • skybox_cloud_glow3
  • skybox_fire_01
  • Skybox_Smoke_01
  • Skybox_Smoke_03
  • Skybox_Smoke_03_06a
  • Skybox_Smoke_04?
  • Skybox_Smoke_05?
  • slime_drip_slow
  • slime_drip_slow_brown
  • smoke_dark_plume_1
  • smoke_dog_v_strider_dropship
  • smoke_exhaust_01
  • smoke_mesh_01
  • smoke_smoulder_01
  • steam_jet_80
  • striderbuster_explode_dummy_core
  • water_drip_fast
  • water_drip_moderate
  • water_drip_slow
  • water_foam_01
  • water_foam_line_long
  • water_foam_line_short
  • water_gate_open
  • water_impact_bubbles_1
  • water_splash_leakypipe_silo
  • Waterfall_Spray_01
  • Waterfall_Cascade_01
  • Waterfall_Impact_01
  • WaterLeak_Pipe_1
  • WaterLeak_Pipe_Silo_01
  • Weapon_Combine_Ion_Cannon_Explosion
  • Weapon_Combine_Ion_Cannon_Intake

NOTE!: Some particles wont start automatically even whey are configured to be active, when map is loaded. These particles must be activated through trigger or button.