Difference between revisions of "Half-Life 2: Episode One Error Reports"
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*I'm getting WAY TOO MUCH (lots of cursing) LAG EVERYWHERE in the game. Quite often, this forces the game to crash. Also note that I noticed that every time I got this debilitating lag/stutter, Steam was eating up over 90% of my CPU power. I have the priority for steam.exe set to "low", and changing it does not seem to fix the problem. --[[User:Alph Tech STUART|Alph Tech STUART]] 16:01, 2 Jun 2006 (PDT) | *I'm getting WAY TOO MUCH (lots of cursing) LAG EVERYWHERE in the game. Quite often, this forces the game to crash. Also note that I noticed that every time I got this debilitating lag/stutter, Steam was eating up over 90% of my CPU power. I have the priority for steam.exe set to "low", and changing it does not seem to fix the problem. --[[User:Alph Tech STUART|Alph Tech STUART]] 16:01, 2 Jun 2006 (PDT) | ||
− | *Well, it's supposed to lag every time there is an autosave - and there are quite a few autosaves everywhere. The lag is, however, pretty horrible despite the promised precaching improvements. --[[User:Matveims|Matveims]] 17:10, 2 Jun 2006 (PDT) | + | **Well, it's supposed to lag every time there is an autosave - and there are quite a few autosaves everywhere. The lag is, however, pretty horrible despite the promised precaching improvements. --[[User:Matveims|Matveims]] 17:10, 2 Jun 2006 (PDT) |
− | **No, I get a little noticable skip during the autosaves, but it really happens when it would normally happen: during dialogue and other scenes where new sound comes into play. I can't even get through the commentary without Steam tripping over itself: "For this intro, we reused the reRERERERRERERERERERERERERERERERRE E.E.E.E.E.E.E.E.E.E.E.E.E.E EFEFEFEFEFEFEFEFEFEFEFEFEF FRFRFRFRFRFRFRFRFRFRFRF RARARARARARARARARARARARARARA ACACACACACACACACACACACAC CTCTCTCTCTCTCTCTCTCTCTCTCTCT" and so on until I axe the process. I don't know what the deal is, because I never had this problem with Half-Life 2- not even on the beta engine (which I assume has gone public with this game release). --[[User:Alph Tech STUART|Alph Tech STUART]] 20:39, 2 Jun 2006 (PDT) | + | ***No, I get a little noticable skip during the autosaves, but it really happens when it would normally happen: during dialogue and other scenes where new sound comes into play. I can't even get through the commentary without Steam tripping over itself: "For this intro, we reused the reRERERERRERERERERERERERERERERERRE E.E.E.E.E.E.E.E.E.E.E.E.E.E EFEFEFEFEFEFEFEFEFEFEFEFEF FRFRFRFRFRFRFRFRFRFRFRF RARARARARARARARARARARARARARA ACACACACACACACACACACACAC CTCTCTCTCTCTCTCTCTCTCTCTCTCT" and so on until I axe the process. I don't know what the deal is, because I never had this problem with Half-Life 2- not even on the beta engine (which I assume has gone public with this game release). --[[User:Alph Tech STUART|Alph Tech STUART]] 20:39, 2 Jun 2006 (PDT) |
− | * Here too... Much lagg and I didn't had any fragmentation. FPS was around 40/50 constantly... Other games run fine --[[User:Dutchmega|dutchmega]] 01:46, 3 Jun 2006 (PDT) | + | |
+ | *Here too... Much lagg and I didn't had any fragmentation. FPS was around 40/50 constantly... Other games run fine --[[User:Dutchmega|dutchmega]] 01:46, 3 Jun 2006 (PDT) | ||
== Suggestions == | == Suggestions == | ||
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===Caused by 64-bit mismatch?=== | ===Caused by 64-bit mismatch?=== | ||
I've seen a few people now who have reduced or eliminated their problems by specifying <code>-32bit</code> in their Launch Options. Perhaps the engine is misdetecting or misinterpreting their hardware? I would have thought that the game simply wouldn't run if this ever happened, but the evidence is pretty convincing. --[[user:TomEdwards|TomEdwards]] 08:03, 4 Jun 2006 (PDT) | I've seen a few people now who have reduced or eliminated their problems by specifying <code>-32bit</code> in their Launch Options. Perhaps the engine is misdetecting or misinterpreting their hardware? I would have thought that the game simply wouldn't run if this ever happened, but the evidence is pretty convincing. --[[user:TomEdwards|TomEdwards]] 08:03, 4 Jun 2006 (PDT) | ||
− | + | *Using <code>-32bit</code>, and a larger <code>-heapsize</code> eliminated the 1st chapter crash for me. But all the lags are still there! Surprisingly, even though I specified ''400000'' as heapsize (390.6 mb), HL2:EP1 only uses about 190 mb at a time. Imagine how much faster the thing would run if those extra 200 mb were used to precache all dialogue/sound/music. [[User:Matveims|Matveims]] 21:05, 4 Jun 2006 (PDT) | |
==See Also== | ==See Also== |
Revision as of 04:07, 5 June 2006
Before posting a bug report, please defrag your system, chkdks /f and defrag your GCF along with a cache integrity check. If you still get bugs after this, please post with how to reproduce in as much details as posible, and post a link to and upload of the MDMP file that is found in your [username]\half-life 2 episode one folder.
Contents
Crashes
Intro
Verrry beginning of chapter
- I just crashed out, so before I bother to formalize this, let me address the one thing I did notice (Crash right after the intro, like, while buried in rubble- rest is in Bug Reports)--Alph Tech STUART 12:34, 1 Jun 2006 (PDT)
- UPDATE: OK, it just happened again. Basically, it ran with some minor stuttering until Alyx tells D0g to set up the monitor. Then it went ".........sssssssssssssssseseseseseseseseseseseseseseswwewewwewewewewewewewewewewe .e.e.e.e.e.e.e.e.e.e.e.e.e.weweweweweweweweweeweweweweweweewew werwerwwreererererererererrerererererersssssssss" with one frame update during all of this. Then my cursor displayed, I went "Crap" and clicked around a bit, then it froze for a while and I rebooted (manually). I'm using the Cat 6.4 drivers. Also, I'm in 19465-7110 USA (Pottstown, PA, right outside of Philadelphia) and the current temperature is 89 degrees.--Alph Tech STUART 12:30, 1 Jun 2006 (PDT)
Slightly after that
- Crash when getting out of the red van in the end of the fall. Reproducible - happened to me twice. Running on XFX GeForce 7900GT, fresh drivers. I was forced to restart because Ctrl+Alt+Del had no effect. —Matveims 12:25, 1 Jun 2006 (PDT)
- - Have you tried beta nVidia drivers? Alot of new GeForce cards are not supported in the current drivers. d3vil 2/06/06 22:28 (GMT)
- Same here, but before on a Radeon X800 Pro once. Latest drivers. --Alph Tech STUART 13:57, 1 Jun 2006 (PDT)
- I'm not getting far at all - in the opening sequence Alyx is rendered as wireframe and there is a whole bunch of wireframe... something... moving over the top of her. I get these errors:
No such variable "$entityorigin" for material "models/alyx_intro/alyx_faceandhair" Error: Material "models/alyx_intro/alyx_faceandhair" : proxy "EntityOrigin" unable to initialize! No such variable "$entityorigin" for material "models/alyx_intro/alyx_faceandhair" Error: Material "models/alyx_intro/alyx_faceandhair" : proxy "Add" unable to initialize! ... Error: Material "models/vortigaunt/eyeball_blue" uses unknown shader "vortwarp" Error: Material "models/vortigaunt/vortigaunt_blue" uses unknown shader "vortwarp" No such variable "$entityorigin" for material "models/vortigaunt/vortigaunt_blue" Error: Material "models/vortigaunt/vortig...
- RodeoClown 17:46, 1 Jun 2006 (PDT)
- Verify the integrity of your cache. --Alph Tech STUART 11:32, 3 Jun 2006 (PDT)
- I did before posting this - didn't make a difference.- RodeoClown 14:52, 3 Jun 2006 (PDT)
- Stupid question, but you don't have any extraneous files in your SteamApps folder hierarchy, do you? --Alph Tech STUART 15:20, 3 Jun 2006 (PDT)
- Not that I can see, they all just look like the usual gcf files- RodeoClown 00:41, 4 Jun 2006 (PDT)
- No, I mean the folder in SteamApps/RodeoClown/half-life 2 episode one. Also, your Half-Life 2 cache is verified too, right? And are you running with or without the beta engine parameters?--Alph Tech STUART 07:01, 4 Jun 2006 (PDT)
- I'll try verifying the HL2 cache as well, could be that I guess (but I'm pretty sure it's fine). The only files I have in that dir are the MDMP file and the HL2.exe.
- No, I mean the folder in SteamApps/RodeoClown/half-life 2 episode one. Also, your Half-Life 2 cache is verified too, right? And are you running with or without the beta engine parameters?--Alph Tech STUART 07:01, 4 Jun 2006 (PDT)
- Not that I can see, they all just look like the usual gcf files- RodeoClown 00:41, 4 Jun 2006 (PDT)
- Stupid question, but you don't have any extraneous files in your SteamApps folder hierarchy, do you? --Alph Tech STUART 15:20, 3 Jun 2006 (PDT)
- I did before posting this - didn't make a difference.- RodeoClown 14:52, 3 Jun 2006 (PDT)
Lags / Stutter
- Ridiculous lag in the intro sequence, just before vortigaunts appear - about 5-7 seconds of twitching sound. —Matveims 12:24, 1 Jun 2006 (PDT)
- I'm getting WAY TOO MUCH (lots of cursing) LAG EVERYWHERE in the game. Quite often, this forces the game to crash. Also note that I noticed that every time I got this debilitating lag/stutter, Steam was eating up over 90% of my CPU power. I have the priority for steam.exe set to "low", and changing it does not seem to fix the problem. --Alph Tech STUART 16:01, 2 Jun 2006 (PDT)
- Well, it's supposed to lag every time there is an autosave - and there are quite a few autosaves everywhere. The lag is, however, pretty horrible despite the promised precaching improvements. --Matveims 17:10, 2 Jun 2006 (PDT)
- No, I get a little noticable skip during the autosaves, but it really happens when it would normally happen: during dialogue and other scenes where new sound comes into play. I can't even get through the commentary without Steam tripping over itself: "For this intro, we reused the reRERERERRERERERERERERERERERERERRE E.E.E.E.E.E.E.E.E.E.E.E.E.E EFEFEFEFEFEFEFEFEFEFEFEFEF FRFRFRFRFRFRFRFRFRFRFRF RARARARARARARARARARARARARARA ACACACACACACACACACACACAC CTCTCTCTCTCTCTCTCTCTCTCTCTCT" and so on until I axe the process. I don't know what the deal is, because I never had this problem with Half-Life 2- not even on the beta engine (which I assume has gone public with this game release). --Alph Tech STUART 20:39, 2 Jun 2006 (PDT)
- Well, it's supposed to lag every time there is an autosave - and there are quite a few autosaves everywhere. The lag is, however, pretty horrible despite the promised precaching improvements. --Matveims 17:10, 2 Jun 2006 (PDT)
- Here too... Much lagg and I didn't had any fragmentation. FPS was around 40/50 constantly... Other games run fine --dutchmega 01:46, 3 Jun 2006 (PDT)
Suggestions
Drivers
I'm going to go update my drivers. Then I'll see if I don't crash, then I'll start this 200-point Social Studies assignment that's due tomorrow. --Alph Tech STUART 13:08, 1 Jun 2006 (PDT) (UPDATE: I'm turning the assignment in late for a point deduction... believe it or not more factors than E1 contributed)
(It seemed to get a little better after I updated BTW)
OK, still crashes, but later each time. I thought soundcaches cached THE first .125 while it loads the sounds, not EACH .125 BY LOAD? --Alph Tech STUART 14:03, 1 Jun 2006 (PDT)
Process Lasso
Turning Out-of-control process restraint on in Process Lasso kept it stable (more often) when Steam went out of control. It's a good tool and I highly recommend it. --Alph Tech STUART 11:36, 3 Jun 2006 (PDT)
Caused by 64-bit mismatch?
I've seen a few people now who have reduced or eliminated their problems by specifying -32bit
in their Launch Options. Perhaps the engine is misdetecting or misinterpreting their hardware? I would have thought that the game simply wouldn't run if this ever happened, but the evidence is pretty convincing. --TomEdwards 08:03, 4 Jun 2006 (PDT)
- Using
-32bit
, and a larger-heapsize
eliminated the 1st chapter crash for me. But all the lags are still there! Surprisingly, even though I specified 400000 as heapsize (390.6 mb), HL2:EP1 only uses about 190 mb at a time. Imagine how much faster the thing would run if those extra 200 mb were used to precache all dialogue/sound/music. Matveims 21:05, 4 Jun 2006 (PDT)