Half-Life 2: Episode One Bugs

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Revision as of 15:52, 2 June 2006 by Matveims (talk | contribs) (Console Errors)
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Console Errors


  • In ep1_background01. (Matveims 12:46, 1 Jun 2006 (PDT))
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
   - Material       : maps/ep1_background01/concrete/blendconcreterock001a_-8608_6016_35
   - Surface center : -8989 6072 -16
Warning: using WorldTwoTextureBlend on a non-displacement surface (material:
maps/ep1_background01/concrete/blendconcreterock001a_-8608_6016_35). Support for this will go away soon.
  • In ep1_background01a. (Matveims 16:33, 1 Jun 2006 (PDT))
Empty ambient_generic (ambient_generic) at 2255.00, 1107.60, 195.60

Undue Alarm

  • Happens all the time: (Matveims 12:47, 1 Jun 2006 (PDT))
CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients

Direct Intervention

  • A BIT LATER THAN AFTER THE OPENING CUTSCENE: When encountering the thing with the mind shocks ("pod"), after seeing the recording. (Matveims 12:58, 1 Jun 2006 (PDT))
Entity func_brush(brush_podclamp_1b) has bad parent move_podrail_2b
  • WHEN GETTING THE GRAVITY GUN UPGRADE: (Matveims 13:14, 1 Jun 2006 (PDT))
CSceneEntity lcs_al_citadel_01_gravcharge_02 unable to find actor named "global_newgame_spawner_physcannon"
  • IN THE NEXT HALL AFTER GETTING AN UPGRADED GRAVITY GUN: When falling into the void: (Matveims 13:14, 1 Jun 2006 (PDT))
AddMultiDamage:  g_MultiDamage.GetDamageForce() == vec3_origin
Changing collision rules within a callback is likely to cause crashes!
  • IN THE ELEVATOR WITH FALLING DEBRIS: (Matveims 15:38, 1 Jun 2006 (PDT))
CSceneEntity alyx_elevator_stopped_vcd_2 unable to find actor named "Alyx"
  • DURING THE TRANSMISSION FROM Dr. Mossman: (Matveims 16:16, 1 Jun 2006 (PDT))
Mossman2: unknown scripted sequence "idle1"
Failed to load sound "npc\ministrider\ministrider_alert4.wav", file probably missing from disk/repository
Failed to load sound "npc\ministrider\ministrider_alert1.wav", file probably missing from disk/repository
Dynamic prop door_rollertraining: no sequence named:idle_close


  • BEFORE & DURING RIDING THE ELEVATOR UP: (Matveims 19:35, 1 Jun 2006 (PDT))
FuncTrackTrain 'elevator_garage' has no target.
Can't find a nearby track !!!

Urban Flight

  • IMMEDIATELY AFTER ENTERING THE HOSPITAL (not long after meeting Barney): (Matveims 21:41, 1 Jun 2006 (PDT))
Precache of sprites/light_glow02_add_noz ambigious (no extension specified)

Exit 17

  • WHEN COMING BACK FOR THE SECOND CITIZEN SQUAD, in front of the train station: (Matveims 16:52, 2 Jun 2006 (PDT))
ERROR: Squad 'squad_combine' has enemies in it!
manhack_parkinglot doesn't like scanner_bomber_1
ERROR: Squad 'squad_combine' has enemies in it!
manhack_parkinglot doesn't like scanner_bomber_2


  • SOON AFTER THE TRAIN CRASH: turrets light up red, but never shoot anything in the zombie-infested parking lot. —Matveims 16:22, 1 Jun 2006 (PDT)
    • Not a bug. They've been there so long they've run out of bullets, weren't you paying attention? --Alph Tech STUART 16:02, 2 Jun 2006 (PDT)

The 2 commentary speech bubbles in this portion of the game are not subtitled or closed captioned for me. Can anybody else confirm this? These are the only bubbles that have this problem. --Steamfraiser 07:58, 2 Jun 2006 (PDT)


In ep1_citadel_02: Is this supposed to look like the shadow of an NES boss? --Alph Tech STUART 15:46, 1 Jun 2006 (PDT)
In ep1_c17_00: Reflection corrupted on the ceiling of the first zombie-infested parking lot. Running on XFX GeForce 7900GT, fresh drivers. —Matveims 16:31, 1 Jun 2006 (PDT)
In ep1_c17_00: If you turn around after entering the second level of the first vent in this map, you can see that the level designer made the internal vent opening a few units too tall, so that it stretched over the opening, allowing the player to see through the nodraw and dev textured side.--Fitzroy doll 08:28, 2 Jun 2006 (PDT)
In ep1_c17_05: The volumetric light columns are abnormally lit up with a flashlight. The effect is very unnatural. —Matveims 16:34, 2 Jun 2006 (PDT)


  • (It crapped RIGHT after displaying the chapter title): The chapter names should be in all caps if memory serves. --Alph Tech STUART 12:07, 1 Jun 2006 (PDT)
  • Suit power doesn't disappear when you die from falling. --Alph Tech STUART 15:46, 1 Jun 2006 (PDT)
  • One of the autosaves in Urban Flight creates a savegame with strange (apparently unintended) title: #episodic_Chapter4_title. —Matveims 21:20, 1 Jun 2006 (PDT) I've seen this happen with other chapters too --Alph Tech STUART 16:03, 2 Jun 2006 (PDT)

Miscellaneous Minor Bugs

  • When using Steam's "Create Desktop Shortcut" command, the shortcut has a black "Steam" icon, instead of the Hl2px16.gif Half-Life 2 icon. —Matveims 13:14, 1 Jun 2006 (PDT)

Episode 2 Trailer

  • The episode 2 trailer sometimes causes a crash. 3 out of 5 times tested, it crashed source.

--Steamfraiser 07:52, 2 Jun 2006 (PDT)

Here it doesn't crash but for some reason it closes HL2EP1 (I see Windows again) and then the game is restarted and the trailer is shown? --dutchmega 09:03, 2 Jun 2006 (PDT)
I'm getting a restart to a completely black HL2 screen. Nothing happens. --Alph Tech STUART 16:21, 2 Jun 2006 (PDT)
Mine actually physically crashes, I get a "HL2.exe has encountered a problem and needs to close" then nothing opens back up. It's okay though, because the trailer was extracted to my PC and I watched it there :D --Steamfraiser 14:03, 2 Jun 2006 (PDT)

See Also