Half-Life 2: Episode One Bugs

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Console Errors

Backgrounds

  • In ep1_background01. (Matveims 12:46, 1 Jun 2006 (PDT))
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
   - Material       : maps/ep1_background01/concrete/blendconcreterock001a_-8608_6016_35
   - Surface center : -8989 6072 -16
Warning: using WorldTwoTextureBlend on a non-displacement surface (material:
maps/ep1_background01/concrete/blendconcreterock001a_-8608_6016_35). Support for this will go away soon.
  • In ep1_background01a. (Matveims 16:33, 1 Jun 2006 (PDT))
Empty ambient_generic (ambient_generic) at 2255.00, 1107.60, 195.60

Undue Alarm

  • Happens all the time: (Matveims 12:47, 1 Jun 2006 (PDT))
CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients

Direct Intervention

  • A BIT LATER THAN AFTER THE OPENING CUTSCENE: When encountering the thing with the mind shocks ("pod"), after seeing the recording. (Matveims 12:58, 1 Jun 2006 (PDT))
Entity func_brush(brush_podclamp_1b) has bad parent move_podrail_2b
  • WHEN GETTING THE GRAVITY GUN UPGRADE: (Matveims 13:14, 1 Jun 2006 (PDT))
CSceneEntity lcs_al_citadel_01_gravcharge_02 unable to find actor named "global_newgame_spawner_physcannon"
  • IN THE NEXT HALL AFTER GETTING AN UPGRADED GRAVITY GUN: When falling into the void: (Matveims 13:14, 1 Jun 2006 (PDT))
AddMultiDamage:  g_MultiDamage.GetDamageForce() == vec3_origin
Changing collision rules within a callback is likely to cause crashes!
  • IN THE ELEVATOR WITH FALLING DEBRIS: (Matveims 15:38, 1 Jun 2006 (PDT))
CSceneEntity alyx_elevator_stopped_vcd_2 unable to find actor named "Alyx"
  • DURING THE TRANSMISSION FROM Dr. Mossman: (Matveims 16:16, 1 Jun 2006 (PDT))
Mossman2: unknown scripted sequence "idle1"
Failed to load sound "npc\ministrider\ministrider_alert4.wav", file probably missing from disk/repository
Failed to load sound "npc\ministrider\ministrider_alert1.wav", file probably missing from disk/repository
  • WHEN REPROGRAMMING ROLLERS NEAR THE TRAIN: (Matveims 16:17, 1 Jun 2006 (PDT))
Dynamic prop door_rollertraining: no sequence named:idle_close

Lowlife

  • BEFORE & DURING RIDING THE ELEVATOR UP: (Matveims 19:35, 1 Jun 2006 (PDT))
FuncTrackTrain 'elevator_garage' has no target.
Can't find a nearby track !!!

Urban Flight

  • IMMEDIATELY AFTER ENTERING THE HOSPITAL (not long after meeting Barney): (Matveims 21:41, 1 Jun 2006 (PDT))
Precache of sprites/light_glow02_add_noz ambigious (no extension specified)

Gameplay

  • SOON AFTER THE TRAIN CRASH: turrets light up red, but never shoot anything in the zombie-infested parking lot. —Matveims 16:22, 1 Jun 2006 (PDT)

Graphics

In ep1_citadel_02: Is this supposed to look like the shadow of an NES boss? --Alph Tech STUART 15:46, 1 Jun 2006 (PDT)
In ep1_c17_00: Reflection corrupted on the ceiling of the first zombie-infested parking lot. Running on XFX GeForce 7900GT, fresh drivers. —Matveims 16:31, 1 Jun 2006 (PDT)


UI

  • (It crapped RIGHT after displaying the chapter title): The chapter names should be in all caps if memory serves. Oh, by the way, it crashed STEAM. Entirely. --Alph Tech STUART 12:07, 1 Jun 2006 (PDT)
  • Suit power doesn't disappear when you fall. --Alph Tech STUART 15:46, 1 Jun 2006 (PDT)
  • One of the autosaves in Urban Flight creates a savegame with strange (apparently unintended) title: #episodic_Chapter4_title. —Matveims 21:20, 1 Jun 2006 (PDT)


Miscellaneous Minor Bugs

  • When using Steam's "Create Desktop Shortcut" command, the shortcut has a black "Steam" icon, instead of the Hl2px16.gif Half-Life 2 icon. —Matveims 13:14, 1 Jun 2006 (PDT)
  • The episode 2 trailer sometimes causes a crash. 3 out of 5 times tested, it crashed source.

--Steamfraiser 07:52, 2 Jun 2006 (PDT)


See Also

Half-Life 2: Episode One Error Reports