Difference between revisions of "Half-Life 2: Episode One Bugs"

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(Commentary Track)
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==Commentary Track==
 
==Commentary Track==
When walking the commentary track wíth closed captions or subtitles enabled, there's no captioning for the following nodes. Even when I have checked the game integrity for Episode One. Also I had defragmented the gamecache...(both done twice!)
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;!can someone check whether these were fixed with the [http://www.steampowered.com/index.php?area=news&id=651 latest update]? --[[User:Matveims|Matveims]]
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When walking the commentary track with closed captions or subtitles enabled, there's no captioning for the following nodes. Even when I have checked the game integrity for Episode One. Also I had defragmented the gamecache...(both done twice!)
  
 
Did you restart Steam yet? [http://www.steampowered.com/index.php?area=news&id=651] --[[User:Alph Tech STUART|Alph Tech STUART]] 07:23, 10 Jun 2006 (PDT)
 
Did you restart Steam yet? [http://www.steampowered.com/index.php?area=news&id=651] --[[User:Alph Tech STUART|Alph Tech STUART]] 07:23, 10 Jun 2006 (PDT)

Revision as of 07:22, 11 June 2006

Commentary Track

!can someone check whether these were fixed with the latest update? --Matveims

When walking the commentary track with closed captions or subtitles enabled, there's no captioning for the following nodes. Even when I have checked the game integrity for Episode One. Also I had defragmented the gamecache...(both done twice!)

Did you restart Steam yet? [1] --Alph Tech STUART 07:23, 10 Jun 2006 (PDT)

Ep1_citadel_01: 3/10 (Matt T. Wood) and 4/10 (Steven Bond) --Jurgen Knops 05:08, 6 Jun 2006 (PDT) Verified as in file by Alph Tech STUART
Ep1_citadel_03: 3/12 (Dhabih Eng) --Jurgen Knops 05:44, 6 Jun 2006 (PDT) Verified as in file by Alph Tech STUART
Ep1_c17_00: 9/13 (Jim Dose) --Jurgen Knops 07:53, 7 Jun 2006 (PDT) Verified as missing from file by Alph Tech STUART
Ep1_c17_01: 7/11 (Ido Magal) --Jurgen Knops 08:34, 7 Jun 2006 (PDT) Verified as missing from file by Alph Tech STUART
Ep1_c17_02: 9/10 (Ido Magal) --Jurgen Knops 09:31, 7 Jun 2006 (PDT) Verified as missing from file by Alph Tech STUART
Ep1_c17_06: 6/10 (Chet Faliszek) --Jurgen Knops 12:04, 6 Jun 2006 (PDT) Verified as in file by Alph Tech STUART
Ep1_c17_06: 9/10 (Laura Dubuk) --Jurgen Knops 12:04, 6 Jun 2006 (PDT) Verified as in file by Alph Tech STUART

I've done some checking. Assuming the employee names are correct (Jim Dose and Ido Magal can't be found in the English files), I've checked and come to the above conclusions. Try running the game again, and post console errors if you still don't get the subtitles for nodes verified as In File. --Alph Tech STUART 17:31, 7 Jun 2006 (PDT)

Gameplay

  • IN THE CITADEL, NEAR THE VORTEX BRIDGE:
Alex pushes you off the vortex bridge if you stand in her scripted path. --Amckern 07:28, 6 Jun 2006 (PDT)
Shouldn't you be past the bridge when she's running on that path? --Alph Tech STUART 13:49, 6 Jun 2006 (PDT)
  • WHEN GUIDING GROUPS OF CITIZENS AT THE TRAINSTATION:
Sometimes a Combine soldier would go through the door to where Barney is, and start punching/shooting him. Barney does not take damage and does not reply. It would be better to just prevent Combine from going through that door completely. —Matveims 16:31, 5 Jun 2006 (PDT)

Graphics

In ep1_c17_00: Reflection corrupted on the ceiling of the first zombie-infested parking lot. Running on XFX GeForce 7900GT, fresh drivers. —Matveims 16:31, 1 Jun 2006 (PDT)
In ep1_c17_00: If you turn around after entering the second level of the first vent in this map, you can see that the level designer made the internal vent opening a few units too tall, so that it stretched over the opening, allowing the player to see through the nodraw and dev textured side.--Fitzroy doll 08:28, 2 Jun 2006 (PDT)
In ep1_c17_05: The volumetric light columns are abnormally lit up with a flashlight. The effect is very unnatural. —Matveims 16:34, 2 Jun 2006 (PDT)


UI

  • Chapter names should be in all caps if memory serves. --Alph Tech STUART 12:07, 1 Jun 2006 (PDT)
  • Suit power doesn't disappear when you die from falling. --Alph Tech STUART 15:46, 1 Jun 2006 (PDT)
  • One of the autosaves in Urban Flight creates a savegame with strange (apparently unintended) title: #episodic_Chapter4_title. —Matveims 21:20, 1 Jun 2006 (PDT) I've seen this happen with other chapters too --Alph Tech STUART 16:03, 2 Jun 2006 (PDT)


  • When using Steam's "Create Desktop Shortcut" command, the shortcut has a black Steam-16px.gif "Steam" icon, instead of the Hl2px16.gif Half-Life 2 icon. —Matveims 13:14, 1 Jun 2006 (PDT)

Episode 2 Trailer

  • The episode 2 trailer sometimes causes a crash. 3 out of 5 times tested, it crashed source. --Steamfraiser 07:52, 2 Jun 2006 (PDT)
    • Here it doesn't crash but for some reason it closes HL2EP1 (I see Windows again) and then the game is restarted and the trailer is shown? --dutchmega 09:03, 2 Jun 2006 (PDT)
      • I'm getting a restart to a completely black HL2 screen. Nothing happens. --Alph Tech STUART 16:21, 2 Jun 2006 (PDT)
      • Mine actually physically crashes, I get a "HL2.exe has encountered a problem and needs to close" then nothing opens back up. It's okay though, because the trailer was extracted to my PC and I watched it there :D --Steamfraiser 14:03, 2 Jun 2006 (PDT)
  • Maybe something linked to this?
  • The trailer pixelates, and chops in res under 1280, such as 1024, and 800.
    • The trailer causes windows to start up and the trailer to play, it glitches (lag) when Eli starts to talk, the same happens when I play the actual file in C:\(user name)\half-life 2 episode one\episodic\media. Maybe the file got corrupted upon download, a common problem with video files.--Deadity 06:37, 6 Jun 2006 (PDT)
  • Always locks my system (P4 2.4, 1GB, ATI X850 Pro), the only way I can view the Episode 2 vid is to play it from the media folder. Noticed the other videos are all 1280x720 but Ep2_Teaser.wmv is 1280x960. Even from a fresh boot with all other apps shutdown my sys stops responding when that video level fails to load. --wisemx 05:57, 7 Jun 2006 (PDT)

Alternate route: Template:Steamlink

Console Errors

Backgrounds

  • In ep1_background01. (Matveims 12:46, 1 Jun 2006 (PDT))
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
   - Material       : maps/ep1_background01/concrete/blendconcreterock001a_-8608_6016_35
   - Surface center : -8989 6072 -16
Warning: using WorldTwoTextureBlend on a non-displacement surface (material:
maps/ep1_background01/concrete/blendconcreterock001a_-8608_6016_35). Support for this will go away soon.
  • In ep1_background01a. (Matveims 16:33, 1 Jun 2006 (PDT))
Empty ambient_generic (ambient_generic) at 2255.00, 1107.60, 195.60

Undue Alarm

  • Happens all the time: (Matveims 12:47, 1 Jun 2006 (PDT))
CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients

Direct Intervention

  • WHEN ENCOUNTERING THE POD AFTER SEEING THE RECORDING: (Matveims 12:58, 1 Jun 2006 (PDT))
Entity func_brush(brush_podclamp_1b) has bad parent move_podrail_2b
  • WHEN GETTING THE GRAVITY GUN UPGRADE: (Matveims 13:14, 1 Jun 2006 (PDT))
CSceneEntity lcs_al_citadel_01_gravcharge_02 unable to find actor named "global_newgame_spawner_physcannon"
  • IN THE NEXT HALL AFTER GETTING AN UPGRADED GRAVITY GUN: When falling into the void: (Matveims 13:14, 1 Jun 2006 (PDT))
AddMultiDamage:  g_MultiDamage.GetDamageForce() == vec3_origin
Changing collision rules within a callback is likely to cause crashes!
  • IN THE ELEVATOR WITH FALLING DEBRIS: (Matveims 15:38, 1 Jun 2006 (PDT))
CSceneEntity alyx_elevator_stopped_vcd_2 unable to find actor named "Alyx"
  • DURING THE TRANSMISSION FROM Dr.MOSSMAN !!: (Matveims 16:16, 1 Jun 2006 (PDT))
Mossman2: unknown scripted sequence "idle1"
Failed to load sound "npc\ministrider\ministrider_alert4.wav", file probably missing from disk/repository
Failed to load sound "npc\ministrider\ministrider_alert1.wav", file probably missing from disk/repository
  • WHEN REPROGRAMMING ROLLERS NEAR THE TRAIN: (Matveims 16:17, 1 Jun 2006 (PDT))
Dynamic prop door_rollertraining: no sequence named:idle_close

Lowlife

  • BEFORE & DURING RIDING THE ELEVATOR UP: (Matveims 19:35, 1 Jun 2006 (PDT))
FuncTrackTrain 'elevator_garage' has no target.
Can't find a nearby track !!!

Urban Flight

  • WHILE FIGHTING THE ANTLION (ep1_c17_02): (Matveims 00:41, 4 Jun 2006 (PDT))
ERROR: Guard antlion_guard cannot find charge position '(null)'
Make sure you've specifed the parameters as [target start]!
  • SOON AFTER ENTERING THE BUILDING WITH TRIPMINES & BARELLS (ep1_c17_02): (Matveims 00:41, 4 Jun 2006 (PDT))
CSceneEntity lcs_al_c17_00_lockeddoor_2 unable to find actor named "mark_al_darkDoor_2"
CSceneEntity lcs_al_c17_00_lockeddoor_2 unable to find actor named "darkdoor_2_doortarget"
  • IMMEDIATELY AFTER ENTERING THE HOSPITAL (not long after meeting Barney): (Matveims 21:41, 1 Jun 2006 (PDT))
Precache of sprites/light_glow02_add_noz ambigious (no extension specified)

Exit 17

  • BEGINNING OF THE CHAPTER: (Matveims 14:24, 6 Jun 2006 (PDT))
custom hdr cubemap "materials/environment maps/borealis_003.hdr.vtf": can't be found on disk.
This really should have an HDR version but I will tryfalling back to the non-hdr one.
material "sprites/flamefromabove" not found
  • WHEN COMING BACK FOR THE SECOND CITIZEN SQUAD, in front of the train station: (Matveims 16:52, 2 Jun 2006 (PDT))
ERROR: Squad 'squad_combine' has enemies in it!
manhack_parkinglot doesn't like scanner_bomber_1
ERROR: Squad 'squad_combine' has enemies in it!
manhack_parkinglot doesn't like scanner_bomber_2

See Also