Difference between revisions of "Half-Life: Alyx Workshop Tools/Lua Scripting"

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(Introduction to Source 2 Vscript)
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* '''[[Half-Life:_Alyx_Workshop_Tools/Level_Design/Lua_Scripting/How_Lua_Works_With_The_Api| Making API calls from Lua Scripts]]'''.
 
* '''[[Half-Life:_Alyx_Workshop_Tools/Level_Design/Lua_Scripting/How_Lua_Works_With_The_Api| Making API calls from Lua Scripts]]'''.
  
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[[Category:Modding]]
 
[[Category:Modding]]
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[[Category:Half-Life:_Alyx_Workshop_Tools/Lua Scripting]]

Revision as of 01:40, 28 May 2020

Half Life Alyx, like other source titles, is able to use lua scripts natively when building custom levels using the Hammer editor. Scripts can be used for a variety of things including creating new game modes, weapons and other types of complicated logic.

Note: As HL: Alyx is a relatively new game, some API functions have not yet been implemented (see scripting api). This may affect the possible scope of your scripts

Introduction to Source 2 Vscript

Resources