Difference between revisions of "Half-Life: Alyx Workshop Tools/Lua Scripting"

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(Created page with "Half Life Alyx, like other source titles, is able to use lua scripts natively when building custom levels using the Hammer editor. Scripts can be used for a variety of things...")
 
(Introduction to Source 2 Vscript)
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== Introduction to Source 2 Vscript  ==
 
== Introduction to Source 2 Vscript  ==
* '''[[Half-Life:_Alyx_Workshop_Tools/Level_Design/Getting_Started_With_Lua| Getting started with lua for Half Life: Alyx]]'''.
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* '''[[Half-Life:_Alyx_Workshop_Tools/Lua_Scripting/Getting_Started|Getting started with lua for Half Life: Alyx]]'''.
* [[Half-Life:_Alyx_Workshop_Tools/Level_Design/Lua_Scripting_Examples/Hello_Gordon| Hello Gordon: Introduction to Entity Script integration with Hammer for HL: Alyx]].
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* [[Half-Life:_Alyx_Workshop_Tools/Lua_Scripting/Hello_Gordon|Hello Gordon: Introduction to Entity Script integration with Hammer for HL: Alyx]].
  
 
== Resources ==
 
== Resources ==

Revision as of 01:33, 28 May 2020

Half Life Alyx, like other source titles, is able to use lua scripts natively when building custom levels using the Hammer editor. Scripts can be used for a variety of things including creating new game modes, weapons and other types of complicated logic.

Note: As HL: Alyx is a relatively new game, some API functions have not yet been implemented (see scripting api). This may affect the possible scope of your scripts

Introduction to Source 2 Vscript

Resources