This article relates to the game "Half-Life: Alyx". Click here for more information.
This article relates to the workshop tools for "Half-Life: Alyx". Click here for more information.
This article's documentation is for Source 2. Click here for more information.

Difference between revisions of "Half-Life: Alyx Workshop Tools/Lua Scripting"

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(Rewrote parts of the article, added more links)
(Introduction to Source 2 VScript)
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* '''[[Half-Life:_Alyx_Workshop_Tools/Lua_Scripting/Getting_Started|Getting started with Lua for Half Life: Alyx]]'''.
 
* '''[[Half-Life:_Alyx_Workshop_Tools/Lua_Scripting/Getting_Started|Getting started with Lua for Half Life: Alyx]]'''.
 
* [[Half-Life:_Alyx_Workshop_Tools/Lua_Scripting/Hello_Gordon|Hello, Gordon: Introduction to Entity Script Integration With Hammer for Half-Life: Alyx]].
 
* [[Half-Life:_Alyx_Workshop_Tools/Lua_Scripting/Hello_Gordon|Hello, Gordon: Introduction to Entity Script Integration With Hammer for Half-Life: Alyx]].
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* [[https://www.youtube.com/watch?v=Wsywuyl0b_c&list=PLri5gwePt7qiUJL8cQImR1SrsWMvjyBy1&index=2&t=0s|Video Introduction to Setting Up Lua Scripting for Half-Life: Alyx]].
  
 
== Resources ==
 
== Resources ==

Revision as of 06:02, 23 August 2020

Half-Life: Alyx, like the previous Source 2 titles Dota 2 and SteamVR Home features the VScript scripting system using the Lua programming language. It provides the ability to use Lua scripts natively when building custom levels using the Hammer editor. Scripts can be used for a variety of things including creating new game modes, weapons and other types of complicated logic.

Note.png Note: Unlike the previous games, only entity scripts are available, the systems for automatically loaded game mode and map scripts are not currently supported.
Note.png Note:  As Half-Life: Alyx does not utilize the VScript system in the main game, the feature set is very limited. Access to many of the game systems is not available.

Introduction to Source 2 VScript

Resources