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This article's documentation is for Source 2. Click here for more information.

Difference between revisions of "Half-Life: Alyx Workshop Tools/Level Design/Trigger Detect Bullet Fire"

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== Setup ==
 
== Setup ==
  
Create a test room. Insert a '''trigger_detect_bullet_fire''' mesh entity. If you only want to detect player fire, check the property ''Player Fire Only''.
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Create a test room. Insert a '''[[trigger_detect_bullet_fire]]''' mesh entity. If you only want to detect player fire, check the property ''Player Fire Only''.
  
 
In the outputs, add the following output:
 
In the outputs, add the following output:

Latest revision as of 01:19, 21 July 2020

Introduction

This tutorial will teach you how detect if a bullet passes a volume.

Setup

Create a test room. Insert a trigger_detect_bullet_fire mesh entity. If you only want to detect player fire, check the property Player Fire Only.

In the outputs, add the following output:

My Output Target Entity Target Input Parameter Delay
OnDetectedBulletFire <targetEntity> <input> 0.00

Finishing up

Compile and run your map, and you should have a trigger that, whenever a bullet passes it, it will output OnDetectedBulletFire.