Half-Life: Alyx Workshop Tools/Level Design/Shotgun

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Introduction

This tutorial will teach you how give the player the Shotgun.

Making it pickable

Create a test room. Insert a weapon_shotgun entity. You can set the initial ammo via the property Spawn Ammo.

HLA SDK Shotgun Img1.png

You can spawn ammo by inserting an item_hlvr_clip_shotgun_single, item_hlvr_clip_shotgun_shells_pair or item_hlvr_clip_shotgun_multiple point entity.

Giving it on spawn

Insert an info_hlvr_equip_player entity. Set the following properties:

Key Value
Equip on Map Start
Shotgun

You can set the initial loaded ammo with the following property:

Key Value
Loaded Shotgun Ammo 7

You can set the backpack ammo amount with the following property:

Key Value
Shotgun Ammo 7