Difference between revisions of "Half-Life: Alyx Workshop Tools/Level Design/Shotgun"
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== Introduction == | == Introduction == |
Revision as of 23:19, 27 May 2020
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Introduction
This tutorial will teach you how give the player the Shotgun.
Making it pickable
Create a test room. Insert a weapon_shotgun entity. You can set the initial ammo via the property Spawn Ammo.
You can spawn ammo by inserting an item_hlvr_clip_shotgun_single, item_hlvr_clip_shotgun_shells_pair or item_hlvr_clip_shotgun_multiple point entity.
Giving it on spawn
Insert an info_hlvr_equip_player entity. Set the following properties:
Key | Value |
---|---|
Equip on Map Start | ✓ |
Shotgun | ✓ |
You can set the initial loaded ammo with the following property:
Key | Value |
---|---|
Loaded Shotgun Ammo | 7 |
You can set the backpack ammo amount with the following property:
Key | Value |
---|---|
Shotgun Ammo | 7 |