This tutorial will teach you how give the player the SMG, or Rapidfire.
Making it pickable
Create a test room. Insert a item_hlvr_weapon_rapidfire entity. You can set the initial ammo via the property Spawn Ammo.
You can spawn ammo by inserting an item_hlvr_clip_rapidfire point entity.
Giving it on spawn
Insert an info_hlvr_equip_player entity. Set the following properties:
|Equip on Map Start||✓|
You can set the initial loaded ammo with the following property:
|Loaded Rapidfire Ammo||30|
You can set the backpack ammo amount with the following property: