Half-Life: Alyx Workshop Tools/Level Design/Rapidfire

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Introduction

This tutorial will teach you how give the player the SMG, or Rapidfire.

Making it pickable

Create a test room. Insert a weapon_rapidfire entity. You can set the initial ammo via the property Spawn Ammo.

HLA SDK Rapidfire Img1.png

You can spawn ammo by inserting an item_hlvr_clip_rapidfire point entity.

Giving it on spawn

Insert an info_hlvr_equip_player entity. Set the following properties:

Key Value
Equip on Map Start
Rapidfire

You can set the initial loaded ammo with the following property:

Key Value
Loaded Rapidfire Ammo 30

You can set the backpack ammo amount with the following property:

Key Value
Rapidfire Ammo 30