This article relates to the game "Half-Life: Alyx". Click here for more information.
This article relates to the workshop tools for "Half-Life: Alyx". Click here for more information.
This article's documentation is for Source 2. Click here for more information.

Difference between revisions of "Half-Life: Alyx Workshop Tools/Level Design/Rapidfire"

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== Making it pickable ==
 
== Making it pickable ==
  
Create a test room. Insert a '''weapon_rapidfire''' entity. You can set the initial ammo via the property ''Spawn Ammo''.
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Create a test room. Insert a '''[[item_hlvr_weapon_rapidfire]]''' entity. You can set the initial ammo via the property ''Spawn Ammo''.
  
 
[[File:HLA_SDK_Rapidfire_Img1.png]]
 
[[File:HLA_SDK_Rapidfire_Img1.png]]
  
You can spawn ammo by inserting an '''item_hlvr_clip_rapidfire''' point entity.
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You can spawn ammo by inserting an '''[[item_hlvr_clip_rapidfire]]''' point entity.
  
 
== Giving it on spawn ==
 
== Giving it on spawn ==
  
Insert an '''info_hlvr_equip_player''' entity. Set the following properties:
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Insert an '''[[info_hlvr_equip_player]]''' entity. Set the following properties:
  
 
{| class="wikitable"
 
{| class="wikitable"

Latest revision as of 01:17, 21 July 2020

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Introduction

This tutorial will teach you how give the player the SMG, or Rapidfire.

Making it pickable

Create a test room. Insert a item_hlvr_weapon_rapidfire entity. You can set the initial ammo via the property Spawn Ammo.

HLA SDK Rapidfire Img1.png

You can spawn ammo by inserting an item_hlvr_clip_rapidfire point entity.

Giving it on spawn

Insert an info_hlvr_equip_player entity. Set the following properties:

Key Value
Equip on Map Start
Rapidfire

You can set the initial loaded ammo with the following property:

Key Value
Loaded Rapidfire Ammo 30

You can set the backpack ammo amount with the following property:

Key Value
Rapidfire Ammo 30