Half-Life: Alyx Workshop Tools/Level Design/Holo Hacking Puzzle
Introduction
This tutorial will teach you how make the Holo Hacking Puzzles.
Setup
Create a test room. Insert a info_hlvr_holo_hacking_plug entity at the position you want the player to use the multitool. Insert a info_hlvr_holo_hacking_spawn_target , unless you are making the Point Drag puzzle.
Set the name of the info_hlvr_holo_hacking_spawn_target, for this tutorial, to puzzle_target. Set the info_hlvr_holo_hacking_plug Puzzle Spawn Target to puzzle_target. Set the Difficulty Name to either First, Easy, Medium, Hard, or VeryHard.
Puzzle Types
Image | Name |
---|---|
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Sphere Trace |
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Point Search |
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Point Match |
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Point Drag |
Outputs
Add an output to info_hlvr_holo_hacking_plug with any of the following My Output:
- OnHackStarted
- OnHackStopped
- OnHackSuccess
- OnHackFailed
- OnHackSuccessAnimationComplete
- OnPuzzleCompleted
- OnPuzzleSuccess
- OnPuzzleFailed
Finishing up
Compile and run your map, and you should have a working Holo Hacking Puzzle.
You can download the example map here [[1]].