Flashlight

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Revision as of 04:25, 19 May 2020 by Fr0dech (talk | contribs) (fixed ru-lang redirection)
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Introduction

This tutorial will teach you how to use the flashlight in your map.

You will need:

  • A logic_playerproxy
  • An info_hlvr_equip_player
  • An input method (Triggers, buttons, etc...)

Setup

Required flags for the player equip.

Create a room with an info_hlvr_equip_player. Set the properties:

Key Value
Equip on Map Start
Flashlight
Grabbity Gloves


Place a logic_playerproxy and name it playerproxy for this tutorial.

Place a trigger_multiple where you would like your flashlight to be turned on or off.


HLA flashlight required ents.png

Turning the Flashlight On/Off

To turn on the flashlight, send the input SetFlashlightEnable to the playerproxy.

My Output Target Entity Target Input Parameter Delay
OnTrigger playerproxy SetFlashlightEnable 0.00

To turn off the flashlight, send the input SetFlashlightDisable to the playerproxy.

My Output Target Entity Target Input Parameter Delay
OnTrigger playerproxy SetFlashlightDisable 0.00
Tip.png Tip: If it is possible to backtrack to an area with light, create 2 sets of triggers for the flashlight. One to turn it on when entering the dark area, and one to turn it off when returning to the light.


Finishing Up

Compile and run your map. When you walk through the triggers, your flashlight will turn on and off.

You can download the example map here. [[1]]

The flashlight working in game!