This article relates to the game "Half-Life: Alyx". Click here for more information.
This article relates to the workshop tools for "Half-Life: Alyx". Click here for more information.
This article's documentation is for Source 2. Click here for more information.

Energy Gun

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< Half-Life: Alyx Workshop Tools‎ | Level Design
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Introduction

This tutorial will teach you how give the player the Pistol, or Energy Gun.

Making it pickable

Create a test room. Insert a weapon_energygun entity. You can set the initial ammo via the property Spawn Ammo.

HLA SDK Energy Gun Img1.png

You can spawn ammo by inserting an item_hlvr_clip_energygun or item_hlvr_clip_energygun point entity.

Giving it on spawn

Insert an info_hlvr_equip_player entity. Set the following properties:

Key Value
Equip on Map Start
Pistol

You can set the initial loaded ammo with the following property:

Key Value
Loaded Pistol Ammo 10

You can set the backpack ammo amount with the following property:

Key Value
Pistol Ammo 10