This tutorial will teach you how give the player the Pistol, or Energy Gun.
Making it pickable
Create a test room. Insert a weapon_energygun entity. You can set the initial ammo via the property Spawn Ammo.
You can spawn ammo by inserting an item_hlvr_clip_energygun or item_hlvr_clip_energygun point entity.
Giving it on spawn
Insert an info_hlvr_equip_player entity. Set the following properties:
|Equip on Map Start||✓|
You can set the initial loaded ammo with the following property:
|Loaded Pistol Ammo||10|
You can set the backpack ammo amount with the following property: