Difference between revisions of "Half-Life: Alyx Workshop Tools/Level Design/Energy Gun"
3Jl0U I3OJlK (talk | contribs) m |
Deprecated (talk | contribs) (Added HLATools page template) |
||
Line 2: | Line 2: | ||
|ru=Инструменты_мастерской_Half-Life:_Alyx/Дизайн_уровней/Оружие/Energy_Gun:ru | |ru=Инструменты_мастерской_Half-Life:_Alyx/Дизайн_уровней/Оружие/Energy_Gun:ru | ||
}} | }} | ||
+ | {{HLATools page|leveldesign=1}} | ||
== Introduction == | == Introduction == | ||
Line 51: | Line 52: | ||
| 10 | | 10 | ||
|} | |} | ||
− | |||
− | |||
− |
Revision as of 20:41, 27 May 2020
Introduction
This tutorial will teach you how give the player the Pistol, or Energy Gun.
Making it pickable
Create a test room. Insert a weapon_energygun entity. You can set the initial ammo via the property Spawn Ammo.
You can spawn ammo by inserting an item_hlvr_clip_energygun or item_hlvr_clip_energygun point entity.
Giving it on spawn
Insert an info_hlvr_equip_player entity. Set the following properties:
Key | Value |
---|---|
Equip on Map Start | ✓ |
Pistol | ✓ |
You can set the initial loaded ammo with the following property:
Key | Value |
---|---|
Loaded Pistol Ammo | 10 |
You can set the backpack ammo amount with the following property:
Key | Value |
---|---|
Pistol Ammo | 10 |